-\section{Resource functions}\label{resourcefuncs}
-
-\overview{Resource functions}{resourceformats}
-
-This section details functions for manipulating wxWindows (.WXR) resource
-files and loading user interface elements from resources.
-
-\normalbox{Please note that this use of the word `resource' is different from that used when talking
-about initialisation file resource reading and writing, using such functions
-as wxWriteResource and wxGetResource. It is just an unfortunate clash of terminology.}
-
-\helponly{For an overview of the wxWindows resource mechanism, see \helpref{the wxWindows resource system}{resourceformats}.}
-
-See also \helpref{wxWindow::LoadFromResource}{wxwindowloadfromresource} for
-loading from resource data.
-
-\membersection{::wxResourceAddIdentifier}\label{wxresourceaddidentifier}
-
-\func{bool}{wxResourceAddIdentifier}{\param{const wxString\& }{name}, \param{int }{value}}
-
-Used for associating a name with an integer identifier (equivalent to dynamically\rtfsp
-{\tt\#}defining a name to an integer). Unlikely to be used by an application except
-perhaps for implementing resource functionality for interpreted languages.
-
-\membersection{::wxResourceClear}\label{wxresourceclear}
-
-\func{void}{wxResourceClear}{\void}
-
-Clears the wxWindows resource table.
-
-\membersection{::wxResourceCreateBitmap}\label{wxresourcecreatebitmap}
-
-\func{wxBitmap *}{wxResourceCreateBitmap}{\param{const wxString\& }{resource}}
-
-Creates a new bitmap from a file, static data, or Windows resource, given a valid
-wxWindows bitmap resource identifier. For example, if the .WXR file contains
-the following:
-
-\begin{verbatim}
-static const wxString\& project_resource = "bitmap(name = 'project_resource',\
- bitmap = ['project', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
- bitmap = ['project.xpm', wxBITMAP_TYPE_XPM, 'X']).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxBitmap *bitmap = wxResourceCreateBitmap("project_resource");
-\end{verbatim}
-
-\membersection{::wxResourceCreateIcon}\label{wxresourcecreateicon}
-
-\func{wxIcon *}{wxResourceCreateIcon}{\param{const wxString\& }{resource}}
-
-Creates a new icon from a file, static data, or Windows resource, given a valid
-wxWindows icon resource identifier. For example, if the .WXR file contains
-the following:
-
-\begin{verbatim}
-static const wxString\& project_resource = "icon(name = 'project_resource',\
- icon = ['project', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
- icon = ['project', wxBITMAP_TYPE_XBM_DATA, 'X']).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxIcon *icon = wxResourceCreateIcon("project_resource");
-\end{verbatim}
-
-\membersection{::wxResourceCreateMenuBar}\label{wxresourcecreatemenubar}
-
-\func{wxMenuBar *}{wxResourceCreateMenuBar}{\param{const wxString\& }{resource}}
-
-Creates a new menu bar given a valid wxWindows menubar resource
-identifier. For example, if the .WXR file contains the following:
-
-\begin{verbatim}
-static const wxString\& menuBar11 = "menu(name = 'menuBar11',\
- menu = \
- [\
- ['&File', 1, '', \
- ['&Open File', 2, 'Open a file'],\
- ['&Save File', 3, 'Save a file'],\
- [],\
- ['E&xit', 4, 'Exit program']\
- ],\
- ['&Help', 5, '', \
- ['&About', 6, 'About this program']\
- ]\
- ]).";
-\end{verbatim}
-
-then this function can be called as follows:
-
-\begin{verbatim}
- wxMenuBar *menuBar = wxResourceCreateMenuBar("menuBar11");
-\end{verbatim}
-
-
-\membersection{::wxResourceGetIdentifier}\label{wxresourcegetidentifier}
-
-\func{int}{wxResourceGetIdentifier}{\param{const wxString\& }{name}}
-
-Used for retrieving the integer value associated with an identifier.
-A zero value indicates that the identifier was not found.
-
-See \helpref{wxResourceAddIdentifier}{wxresourceaddidentifier}.
-
-\membersection{::wxResourceParseData}\label{wxresourcedata}
-
-\func{bool}{wxResourceParseData}{\param{const wxString\& }{resource}, \param{wxResourceTable *}{table = NULL}}
-
-Parses a string containing one or more wxWindows resource objects. If
-the resource objects are global static data that are included into the
-C++ program, then this function must be called for each variable
-containing the resource data, to make it known to wxWindows.
-
-{\it resource} should contain data in the following form:
-
-\begin{verbatim}
-dialog(name = 'dialog1',
- style = 'wxCAPTION | wxDEFAULT_DIALOG_STYLE',
- title = 'Test dialog box',
- x = 312, y = 234, width = 400, height = 300,
- modal = 0,
- control = [1000, wxStaticBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],
- control = [1001, wxTextCtrl, '', 'wxTE_MULTILINE', 'text3',
- 156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).
-\end{verbatim}
-
-This function will typically be used after including a {\tt .wxr} file into
-a C++ program as follows:
-
-\begin{verbatim}
-#include "dialog1.wxr"
-\end{verbatim}
-
-Each of the contained resources will declare a new C++ variable, and each
-of these variables should be passed to wxResourceParseData.
-
-\membersection{::wxResourceParseFile}\label{wxresourceparsefile}
-
-\func{bool}{wxResourceParseFile}{\param{const wxString\& }{filename}, \param{wxResourceTable *}{table = NULL}}
-
-Parses a file containing one or more wxWindows resource objects
-in C++-compatible syntax. Use this function to dynamically load
-wxWindows resource data.
-
-\membersection{::wxResourceParseString}\label{wxresourceparsestring}
-
-\func{bool}{wxResourceParseString}{\param{char *}{s}, \param{wxResourceTable *}{table = NULL}}
-
-Parses a string containing one or more wxWindows resource objects. If
-the resource objects are global static data that are included into the
-C++ program, then this function must be called for each variable
-containing the resource data, to make it known to wxWindows.
-
-{\it resource} should contain data with the following form:
-
-\begin{verbatim}
-dialog(name = 'dialog1',
- style = 'wxCAPTION | wxDEFAULT_DIALOG_STYLE',
- title = 'Test dialog box',
- x = 312, y = 234, width = 400, height = 300,
- modal = 0,
- control = [1000, wxStaticBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],
- control = [1001, wxTextCtrl, '', 'wxTE_MULTILINE', 'text3',
- 156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],
- [11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).
-\end{verbatim}
-
-This function will typically be used after calling \helpref{wxLoadUserResource}{wxloaduserresource} to
-load an entire {\tt .wxr file} into a string.
-
-\membersection{::wxResourceRegisterBitmapData}\label{registerbitmapdata}
-
-\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{char *}{xbm\_data}, \param{int }{width},
-\param{int }{height}, \param{wxResourceTable *}{table = NULL}}
-
-\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{char **}{xpm\_data}}
-
-Makes {\tt\#}included XBM or XPM bitmap data known to the wxWindows resource system.
-This is required if other resources will use the bitmap data, since otherwise there
-is no connection between names used in resources, and the global bitmap data.
-
-\membersection{::wxResourceRegisterIconData}\label{wxresourceregistericondata}
-
-Another name for \helpref{wxResourceRegisterBitmapData}{registerbitmapdata}.
-