// the actions supported by wxCheckBox
// ----------------------------------------------------------------------------
-#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(TRUE)
-#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(FALSE)
+#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(true)
+#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(false)
#define wxACTION_CHECKBOX_TOGGLE _T("toggle") // toggle the check state
// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
{
Status_Checked,
Status_Unchecked,
- Status_Unknown,
+ Status_3rdState,
Status_Max
};
// overridden base class virtuals
virtual bool IsPressed() const { return m_isPressed; }
- virtual bool HasTransparentBackground() { return TRUE; }
-
protected:
+ virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state));
+ virtual wxCheckBoxState DoGet3StateValue() const;
+
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxSize DoGetBestClientSize() const;
- virtual bool CanBeHighlighted() const { return TRUE; }
+ virtual bool CanBeHighlighted() const { return true; }
// get the size of the bitmap using either the current one or the default
// one (query renderer then)