// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "sashwin.h"
#endif
if ( edge == wxSASH_LEFT || edge == wxSASH_RIGHT )
{
- int sashPosition = 0;
- if (edge == wxSASH_LEFT)
- sashPosition = 0;
- else
- sashPosition = w - GetEdgeMargin(edge);
+ int sashPosition = (edge == wxSASH_LEFT) ? 0 : ( w - GetEdgeMargin(edge) );
dc.SetPen(facePen);
dc.SetBrush(faceBrush);
}
else // top or bottom
{
- int sashPosition = 0;
- if (edge == wxSASH_TOP)
- sashPosition = 0;
- else
- sashPosition = h - GetEdgeMargin(edge);
+ int sashPosition = (edge == wxSASH_TOP) ? 0 : ( h - GetEdgeMargin(edge) );
dc.SetPen(facePen);
dc.SetBrush(faceBrush);
void wxSashWindow::InitColours()
{
// Shadow colours
-#ifndef __WIN16__
m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
m_mediumShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
m_darkShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW);
m_lightShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
m_hilightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT);
-#else
- m_faceColour = *(wxTheColourDatabase->FindColour("LIGHT GREY"));
- m_mediumShadowColour = *(wxTheColourDatabase->FindColour("GREY"));
- m_darkShadowColour = *(wxTheColourDatabase->FindColour("BLACK"));
- m_lightShadowColour = *(wxTheColourDatabase->FindColour("LIGHT GREY"));
- m_hilightColour = *(wxTheColourDatabase->FindColour("WHITE"));
-#endif
}
void wxSashWindow::SetSashVisible(wxSashEdgePosition edge, bool sash)