The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
may seem quirky, it is in fact the end result of a lot of experimentation,
and several Windows compilers to use precompilation which is largely automatic for
-compilers with necessary support. Currently it is used for Visual C++ (including
-embedded Visual C++), Borland C++, Open Watcom C++ and newer versions of GCC.
+compilers with necessary support. Currently it is used for Visual C++ (including
+embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
+and newer versions of GCC.
+Some compilers might need extra work from the application developer to set the
+build environment up as necessary for the support.
\section{Libraries}\label{libraries}
\section{Windows-specific files}\label{windowsfiles}
-wxWidgets application compilation under MS Windows requires at least two
-extra files, resource and module definition files.
+wxWidgets application compilation under MS Windows requires at least one
+extra file: a resource file.
\subsection{Resource file}\label{resources}
\item[{\bf XRC resource system}]
This is the sizer-aware resource system, and uses
XML-based resource specifications that can be generated by tools
-such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
-You can find this in {\tt src/xrc}, {\tt include/wx/xrc}, {\tt samples/xrc}, and {\tt utils/wxrcedit}.
+such as \urlref{wxDesigner}{http://www.roebling.de}.
+You can find this in {\tt src/xrc}, {\tt include/wx/xrc}, {\tt samples/xrc}.
For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
\item[{\bf Object Graphics Library}]
OGL defines an API for applications that need to display objects connected by lines.