Recent Changes for wxPython
=====================================================================
-2.7.0.0
+2.7.1.1
-------
-*
+* 18-Oct-2006
The following deprecated items have been removed:
image or bitmap directly from a Python object that implements the
buffer interface, such as strings, arrays, etc.
-Added wx.App.DisplayAvailable() which can be used to determine if a
+Added wx.App.IsDisplayAvailable() which can be used to determine if a
GUI can be created in the current environment. (Still need an
implementation for wxMSW...)
and accessor classes. They allow platform independent direct access
to the platform specific pixel buffer inside of a wx.Bitmap object.
+The beginnings of support for RTL languages has been added, thanks to
+a Google SoC project.
+
+Added wx.lib.dragscroller from Riaan Booysen. It provides a helper
+class that can used to scroll a wx.ScrolledWindow in response to a
+mouse drag.
+
+Applied patch 1551409: Adds support for indeterminate mode gauges.
+
+wxMac: I've turned on the compile option for using the native toolbar
+on the Mac now that it supports hosting of controls. If the toolbar
+is managed by the frame via either CreateToolBar() or SetToolBar()
+then the native toolbar will be used. Additional toolbars, or
+toolbars that are not children of the frame, are managed by sizers or
+what-not will still use the emulated toolbar because of platform
+restrictions in how/where the native toolbar can be used.
+
+Added Python properties for many of the getter/setter methods of wx
+classes. In order for the names to be predicatble for somebody
+already familiar with wxPython the property names are simply the name
+of the getter with the "Get" dropped. For example, wx.Window has a
+property named "Size" that maps to GetSize and SetSize. So far there
+is only one known name conflict using this naming convention, and that
+is wx.KeyEvent.KeyCode, however since KeyCode was formerly a
+compatibility alias for GetKeyCode (and has been for a long time) it
+was decided to just switch it to a property. If you want to use the
+method then change your calls to event.KeyCode() to
+event.GetKeyCode(), otherwise you can use it as a property just by
+dropping the parentheses.
+
+Updated the C++ code for wx.gizmos.TreeListCtrl from the wxCode
+project. This has resulted in some minor API changes, most of which
+were worked around in the wrapper code.
+
+Added wx.lib.delayedresult from Oliver Schoenborn.
+
+Added wx.lib.expando, a multi-line textctrl that exands as more lines
+are needed.
+
+wx.Image.Scale and Rescale methods now take an extra parameter
+specifying type of method to use for resampling the image. It
+defaults to the current behavior of just replicating pixels, if
+wx.IMAGE_QUALITY_HIGH is passed then it uses bicubic and box averaging
+resampling methods for upsampling and downsampling respectively.
+
+Added the wx.lib.buttonpanel module, which is a tweaked version of
+Andrea Gavana's FancyButtonPanel module.
+
+Added the wx.lib.flatnotebook module, from Andrea Gavana.
+
+Renamed wx.FutureCall to wx.CallLater so it is named more like
+wx.CallAfter. wx.FutureCall is now an empty subclass of wx.CallLater
+for compatibility of older code.
+
+Added the wx.lib.customtreectrl the from Andrea Gavana.
+
+Added ChangeSelection to wx.BookCtrl (the base class for wx.Notebook
+and other book controls) that is the same as SetSelection but doesn't
+send the change events.
+
+Added wx.TextCtrl.ChangeValue() which is the same as SetValue() but
+doesn't send the text changed event.
+
+For consistency, all classes having an Ok() method now also have
+IsOk(), use of the latter form is preferred although the former hasn't
+been deprecated yet
+
+Added the wx.AboutBox() function and wx.AboutDialogInfo class. They
+provide a way to show a standard About box for the application, which
+will either be a native dialog or a generic one depending on what info
+is provided and if it can all be shown with the native dialog.
+
+The code in the animate contrib has been moved into the code wxWidgets
+library, and refactored a bit along the way. For wxPython it still
+exists in the wx.animate module, but has basically been reduced to two
+classes, wx.animate.Animation, and wx.animate.AnimationCtrl. You load
+the animated GIF (and hopefully there will be other supported formats
+in the near future) in the Animation object, and then give that to the
+AnimatedCtrl for display. See the demo for an example. There is also
+still a GIFAnimationCtrl class that provides some level of backwards
+compatibility with the old implementation.
+
+wxMac: The compile option that turns on the use of CoreGraphics (a.k.a
+Quartz) for wxDC is now turned on by default. This means that all
+drawing via wxDC is done using the new APIs from apple, instead of the
+old Quick Draw API. There are, however, a few places where Quartz and
+wxDC don't fit together very well, mainly the lack of support for
+logical drawing operations such as XOR, but there is work in progress
+to provide other ways to do the same sort of thing that will work with
+Quartz and also on the other platforms.
+
+The first parts of a new 2D drawing API has been added with the
+wx.GraphicsPath and wx.GraphicsContext classes. They wrap GDI+ on
+Windows, Cairo on wxGTK and CoreGraphics on OS X. They allow path-based
+drawing with alpha-blending and anti-aliasing, and use a floating
+point cooridnate system. Currently they can only target drawing to
+windows, but other wx.DC backends are forthcoming. The APIs may
+evolve a bit more before they are finalaized with the 2.8 release, but
+there is enough there now to get a good feel for how things will work.
+There is also a transitional wx.GCDC class that provides the wx.DC API
+on top of wx.GraphicsContext. Docs and a demo are still MIA.
+
+Added a wx.AutoBufferedPaintDC that is a subclass of wx.PaintDC on
+platforms that do double buffering by default, and a subclass of
+wx.BufferedPaintDC on the platforms that don't. You can use this
+class to help avoid the overhead of buffering when it is not
+needed. There is also a wx.AutoBufferedPaintDCFactory function that
+does a little more and actually tests if the window has
+double-buffering enabled and then decides whether to return a
+wx.PaintDC or wx.BufferedPaintDC. This uses the new
+wx.Window.IsDoubleBuffered method.
+
+
+