virtual bool HasTransparentBackground() { return true; }
+ // wxCheckBox-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event)
+ {
+ if ( event.GetSetChecked() )
+ SetValue(event.GetChecked());
+ }
+
protected:
virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state)) { wxFAIL; }
#include "wx/msw/checkbox.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/checkbox.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/checkbox.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/checkbox.h"
#elif defined(__WXMAC__)
#include "wx/mac/checkbox.h"
#elif defined(__WXCOCOA__)