// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "cursor.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
int fg_intensity = fg.Red() + fg.Green() + fg.Blue();
int bg_intensity = bg.Red() + bg.Green() + bg.Blue();
-
- if (bg_intensity > fg_intensity)
- {
+
+ if (bg_intensity > fg_intensity)
+ {
//swap fg and bg
wxColour tmp = fg;
fg = bg;
bg = tmp;
- }
+ }
int hotSpotX;
int hotSpotY;
- if (image.HasOption(wxCUR_HOTSPOT_X))
- hotSpotX = image.GetOptionInt(wxCUR_HOTSPOT_X);
+ if (image.HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_X))
+ hotSpotX = image.GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_X);
else
hotSpotX = 0;
- if (image.HasOption(wxCUR_HOTSPOT_Y))
- hotSpotY = image.GetOptionInt(wxCUR_HOTSPOT_Y);
+ if (image.HasOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y))
+ hotSpotY = image.GetOptionInt(wxIMAGE_OPTION_CUR_HOTSPOT_Y);
else
hotSpotY = 0;