]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/stdrend.h
SetTextColour is gone
[wxWidgets.git] / include / wx / univ / stdrend.h
index 5248bfb5f9390baaf83f779a1d17dda4cf400397..4fe5ab07faf826f3cd0dc49d883b700035eaa31c 100644 (file)
@@ -38,7 +38,7 @@ public:
                                    int flags);
 
 
                                    int flags);
 
 
-    virtual void DrawFocusRect(wxDC& dc, const wxRect& rect);
+    virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0);
     virtual void DrawLabel(wxDC& dc,
                            const wxString& label,
                            const wxRect& rect,
     virtual void DrawLabel(wxDC& dc,
                            const wxString& label,
                            const wxRect& rect,
@@ -104,6 +104,13 @@ public:
                                  wxAlignment align = wxALIGN_LEFT,
                                  int indexAccel = -1);
 
                                  wxAlignment align = wxALIGN_LEFT,
                                  int indexAccel = -1);
 
+    virtual void DrawScrollbarArrow(wxDC& dc,
+                                    wxDirection dir,
+                                    const wxRect& rect,
+                                    int flags = 0);
+    virtual void DrawScrollCorner(wxDC& dc,
+                                  const wxRect& rect);
+
 #if wxUSE_TEXTCTRL
     virtual void DrawTextLine(wxDC& dc,
                               const wxString& text,
 #if wxUSE_TEXTCTRL
     virtual void DrawTextLine(wxDC& dc,
                               const wxString& text,
@@ -125,6 +132,10 @@ public:
 
     virtual bool AreScrollbarsInsideBorder() const;
 
 
     virtual bool AreScrollbarsInsideBorder() const;
 
+    virtual void AdjustSize(wxSize *size, const wxWindow *window);
+
+    virtual wxCoord GetListboxItemHeight(wxCoord fontHeight);
+
 #if wxUSE_SCROLLBAR
     virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
                                     wxScrollBar::Element elem,
 #if wxUSE_SCROLLBAR
     virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
                                     wxScrollBar::Element elem,
@@ -140,8 +151,90 @@ public:
     virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
 #endif // wxUSE_SCROLLBAR
 
     virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
 #endif // wxUSE_SCROLLBAR
 
+#if wxUSE_STATUSBAR
+    virtual void DrawStatusField(wxDC& dc,
+                                 const wxRect& rect,
+                                 const wxString& label,
+                                 int flags = 0, int style = 0);
+
+    virtual wxSize GetStatusBarBorders() const;
+
+    virtual wxCoord GetStatusBarBorderBetweenFields() const;
+
+    virtual wxSize GetStatusBarFieldMargins() const;
+#endif // wxUSE_STATUSBAR
+
+    virtual wxCoord GetCheckItemMargin() const { return 0; }
+
+
+    virtual void DrawFrameTitleBar(wxDC& dc,
+                                   const wxRect& rect,
+                                   const wxString& title,
+                                   const wxIcon& icon,
+                                   int flags,
+                                   int specialButton = 0,
+                                   int specialButtonFlag = 0);
+    virtual void DrawFrameBorder(wxDC& dc,
+                                 const wxRect& rect,
+                                 int flags);
+    virtual void DrawFrameBackground(wxDC& dc,
+                                     const wxRect& rect,
+                                     int flags);
+    virtual void DrawFrameTitle(wxDC& dc,
+                                const wxRect& rect,
+                                const wxString& title,
+                                int flags);
+    virtual void DrawFrameIcon(wxDC& dc,
+                               const wxRect& rect,
+                               const wxIcon& icon,
+                               int flags);
+    virtual void DrawFrameButton(wxDC& dc,
+                                 wxCoord x, wxCoord y,
+                                 int button,
+                                 int flags = 0);
+
+    virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
+
+    virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
+
+    virtual wxSize GetFrameMinSize(int flags) const;
+
+    virtual wxSize GetFrameIconSize() const;
+
+    virtual int HitTestFrame(const wxRect& rect,
+                             const wxPoint& pt,
+                             int flags = 0) const;
 protected:
     // various constants
 protected:
     // various constants
+    enum ArrowDirection
+    {
+        Arrow_Left,
+        Arrow_Right,
+        Arrow_Up,
+        Arrow_Down,
+        Arrow_Max
+    };
+
+    enum ArrowStyle
+    {
+        Arrow_Normal,
+        Arrow_Disabled,
+        Arrow_Pressed,
+        Arrow_Inverted,
+        Arrow_InvertedDisabled,
+        Arrow_StateMax
+    };
+
+    enum FrameButtonType
+    {
+        FrameButton_Close,
+        FrameButton_Minimize,
+        FrameButton_Maximize,
+        FrameButton_Restore,
+        FrameButton_Help,
+        FrameButton_Max
+    };
+
     enum IndicatorType
     {
         IndicatorType_Check,
     enum IndicatorType
     {
         IndicatorType_Check,
@@ -177,6 +270,10 @@ protected:
                                        IndicatorState& state,
                                        IndicatorStatus& status);
 
                                        IndicatorState& state,
                                        IndicatorStatus& status);
 
+    // translate wxDirection to ArrowDirection
+    static ArrowDirection GetArrowDirection(wxDirection dir);
+
+
     // fill the rectangle with a brush of given colour (must be valid)
     void DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect);
 
     // fill the rectangle with a brush of given colour (must be valid)
     void DrawSolidRect(wxDC& dc, const wxColour& col, const wxRect& rect);
 
@@ -196,7 +293,9 @@ protected:
     virtual void DrawRaisedBorder(wxDC& dc, wxRect *rect);
     virtual void DrawSunkenBorder(wxDC& dc, wxRect *rect);
     virtual void DrawAntiSunkenBorder(wxDC& dc, wxRect *rect);
     virtual void DrawRaisedBorder(wxDC& dc, wxRect *rect);
     virtual void DrawSunkenBorder(wxDC& dc, wxRect *rect);
     virtual void DrawAntiSunkenBorder(wxDC& dc, wxRect *rect);
-    virtual void DrawFrameBorder(wxDC& dc, wxRect *rect);
+    virtual void DrawBoxBorder(wxDC& dc, wxRect *rect);
+    virtual void DrawStaticBorder(wxDC& dc, wxRect *rect);
+    virtual void DrawExtraBorder(wxDC& dc, wxRect *rect);
 
 
     // draw the frame with non-empty label inside the given rectText
 
 
     // draw the frame with non-empty label inside the given rectText
@@ -234,6 +333,17 @@ protected:
     virtual wxBitmap GetRadioBitmap(int flags) = 0;
     virtual wxBitmap GetCheckBitmap(int flags) = 0;
 
     virtual wxBitmap GetRadioBitmap(int flags) = 0;
     virtual wxBitmap GetCheckBitmap(int flags) = 0;
 
+    // return the frame icon bitmap
+    virtual wxBitmap GetFrameButtonBitmap(FrameButtonType type) = 0;
+
+    // get the width of either normal or resizeable frame border depending on
+    // whether flags contains wxTOPLEVEL_RESIZEABLE bit
+    //
+    // notice that these methods only make sense with standard border drawing
+    // code which uses the borders of the same width on all sides, this is why
+    // they are only present here and not in wxRenderer itself
+    virtual int GetFrameBorderWidth(int flags) const;
+
 #if wxUSE_TEXTCTRL
     // return the width of the border around the text area in the text control
     virtual int GetTextBorderWidth(const wxTextCtrl *text) const;
 #if wxUSE_TEXTCTRL
     // return the width of the border around the text area in the text control
     virtual int GetTextBorderWidth(const wxTextCtrl *text) const;
@@ -255,6 +365,8 @@ protected:
           m_penLightGrey,
           m_penHighlight;
 
           m_penLightGrey,
           m_penHighlight;
 
+    wxFont m_titlebarFont;
+
     // the colours we use, they never change currently so we don't have to ever
     // update m_penXXX objects above
     const wxColourScheme * const m_scheme;
     // the colours we use, they never change currently so we don't have to ever
     // update m_penXXX objects above
     const wxColourScheme * const m_scheme;