/////////////////////////////////////////////////////////////////////////////
// Name: event.cpp
-// Purpose: wxWindows sample demonstrating different event usage
+// Purpose: wxWidgets sample demonstrating different event usage
// Author: Vadim Zeitlin
// Modified by:
// Created: 31.01.01
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- // DO NOT use event.cpp here, it breaks statics initialization in
- // src/common/event.cpp and nothing works at all then!
- #pragma implementation "eventsample.cpp"
- #pragma interface "eventsample.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
+// ----------------------------------------------------------------------------
+// event constants
+// ----------------------------------------------------------------------------
+
+// declare a custom event type
+//
+// note that in wxWin 2.3+ these macros expand simply into the following code:
+//
+// extern const wxEventType wxEVT_MY_CUSTOM_COMMAND;
+//
+// const wxEventType wxEVT_MY_CUSTOM_COMMAND = wxNewEventType();
+//
+// and you may use this code directly if you don't care about 2.2 compatibility
+BEGIN_DECLARE_EVENT_TYPES()
+ DECLARE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND, 7777)
+END_DECLARE_EVENT_TYPES()
+
+DEFINE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND)
+
+// it may also be convenient to define an event table macro for this event type
+#define EVT_MY_CUSTOM_COMMAND(id, fn) \
+ DECLARE_EVENT_TABLE_ENTRY( \
+ wxEVT_MY_CUSTOM_COMMAND, id, wxID_ANY, \
+ (wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxCommandEventFunction, &fn ), \
+ (wxObject *) NULL \
+ ),
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
void OnPopEventHandler(wxCommandEvent& event);
void OnTest(wxCommandEvent& event);
+ void OnFireCustom(wxCommandEvent& event);
+ void OnProcessCustom(wxCommandEvent& event);
+
void OnUpdateUIPop(wxUpdateUIEvent& event);
protected:
// number of pushed event handlers
- size_t m_nPush;
+ unsigned m_nPush;
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
}
private:
- size_t m_level;
+ unsigned m_level;
DECLARE_EVENT_TABLE()
};
Event_Dynamic,
Event_Push,
Event_Pop,
+ Event_Custom,
Event_Test
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Event_Connect, MyFrame::OnConnect)
+ EVT_MENU(Event_Custom, MyFrame::OnFireCustom)
EVT_MENU(Event_Test, MyFrame::OnTest)
EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
+
+ EVT_MY_CUSTOM_COMMAND(wxID_ANY, MyFrame::OnProcessCustom)
+
+ // the line below would also work if OnProcessCustom() were defined as
+ // taking a wxEvent (as required by EVT_CUSTOM) and not wxCommandEvent
+ //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, wxID_ANY, MyFrame::OnProcessCustom)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
EVT_MENU(Event_Test, MyEvtHandler::OnTest)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ if ( !wxApp::OnInit() )
+ return false;
+
// create the main application window
- MyFrame *frame = new MyFrame("Event wxWindows Sample",
- wxPoint(50, 50), wxSize(450, 340));
+ MyFrame *frame = new MyFrame(_T("Event wxWidgets Sample"),
+ wxPoint(50, 50), wxSize(600, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
- frame->Show(TRUE);
+ frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
+ // init members
+ m_nPush = 0;
+
// create a menu bar
wxMenu *menuFile = new wxMenu;
- menuFile->Append(Event_About, "&About...\tCtrl-A", "Show about dialog");
+ menuFile->Append(Event_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
menuFile->AppendSeparator();
- menuFile->Append(Event_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(Event_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
wxMenu *menuEvent = new wxMenu;
- menuEvent->Append(Event_Connect, "&Connect\tCtrl-C",
- "Connect or disconnect the dynamic event handler",
- TRUE /* checkable */);
- menuEvent->Append(Event_Dynamic, "&Dynamic event\tCtrl-D",
- "Dynamic event sample - only works after Connect");
+ menuEvent->Append(Event_Connect, _T("&Connect\tCtrl-C"),
+ _T("Connect or disconnect the dynamic event handler"),
+ true /* checkable */);
+ menuEvent->Append(Event_Dynamic, _T("&Dynamic event\tCtrl-D"),
+ _T("Dynamic event sample - only works after Connect"));
+ menuEvent->AppendSeparator();
+ menuEvent->Append(Event_Push, _T("&Push event handler\tCtrl-P"),
+ _T("Push event handler for test event"));
+ menuEvent->Append(Event_Pop, _T("P&op event handler\tCtrl-O"),
+ _T("Pop event handler for test event"));
+ menuEvent->Append(Event_Test, _T("Test event\tCtrl-T"),
+ _T("Test event processed by pushed event handler"));
menuEvent->AppendSeparator();
- menuEvent->Append(Event_Push, "&Push event handler\tCtrl-P",
- "Push event handler for test event");
- menuEvent->Append(Event_Pop, "P&op event handler\tCtrl-O",
- "Pop event handler for test event");
- menuEvent->Append(Event_Test, "Test event\tCtrl-T",
- "Test event processed by pushed event handler");
+ menuEvent->Append(Event_Custom, _T("Fire c&ustom event\tCtrl-U"),
+ _T("Generate a custom event"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, "&File");
- menuBar->Append(menuEvent, "&Event");
+ menuBar->Append(menuFile, _T("&File"));
+ menuBar->Append(menuEvent, _T("&Event"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
CreateStatusBar(3);
- SetStatusText("Welcome to wxWindows event sample");
+ SetStatusText(_T("Welcome to wxWidgets event sample"));
SetStatusText(_T("Dynamic: off"), Status_Dynamic);
SetStatusText(_T("Push count: 0"), Status_Push);
#endif // wxUSE_STATUSBAR
// crashes!
while ( m_nPush-- != 0 )
{
- PopEventHandler(TRUE /* delete handler */);
+ PopEventHandler(true /* delete handler */);
}
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxMessageBox(_T("Event sample shows different ways of using events\n"
- "© 2001 Vadim Zeitlin"),
- _T("About Event Sample"), wxOK | wxICON_INFORMATION, this);
+ wxMessageBox( wxT("Event sample shows different ways of using events\n")
+ wxT("(c) 2001 Vadim Zeitlin"),
+ wxT("About Event Sample"), wxOK | wxICON_INFORMATION, this );
}
// ----------------------------------------------------------------------------
void MyFrame::OnDynamic(wxCommandEvent& WXUNUSED(event))
{
- wxMessageBox(_T("This is a dynamic event handler which can be connected "
- "and disconnected during run-time."),
- _T("Dynamic Event Handler"), wxOK | wxICON_INFORMATION, this);
+ wxMessageBox
+ (
+ wxT("This is a dynamic event handler which can be connected ")
+ wxT("and disconnected at run-time."),
+ wxT("Dynamic Event Handler"), wxOK | wxICON_INFORMATION, this
+ );
}
void MyFrame::OnConnect(wxCommandEvent& event)
if ( event.IsChecked() )
{
// disconnect
- Connect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED,
+ Connect(Event_Dynamic, wxID_ANY, wxEVT_COMMAND_MENU_SELECTED,
(wxObjectEventFunction)
(wxEventFunction)
(wxCommandEventFunction)&MyFrame::OnDynamic);
+#if wxUSE_STATUSBAR
SetStatusText(_T("You can now use \"Dynamic\" item in the menu"));
SetStatusText(_T("Dynamic: on"), Status_Dynamic);
+#endif // wxUSE_STATUSBAR
}
else // connect
{
- Disconnect(Event_Dynamic, -1, wxEVT_COMMAND_MENU_SELECTED);
+ Disconnect(Event_Dynamic, wxID_ANY, wxEVT_COMMAND_MENU_SELECTED);
+#if wxUSE_STATUSBAR
SetStatusText(_T("You can no more use \"Dynamic\" item in the menu"));
SetStatusText(_T("Dynamic: off"), Status_Dynamic);
+#endif // wxUSE_STATUSBAR
}
}
{
PushEventHandler(new MyEvtHandler(++m_nPush));
+#if wxUSE_STATUSBAR
SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
+#endif // wxUSE_STATUSBAR
}
void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event))
{
wxCHECK_RET( m_nPush, _T("this command should be disabled!") );
- PopEventHandler(TRUE /* delete handler */);
+ PopEventHandler(true /* delete handler */);
m_nPush--;
+#if wxUSE_STATUSBAR
SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
+#endif // wxUSE_STATUSBAR
}
-void MyFrame::OnTest(wxCommandEvent& event)
+void MyFrame::OnTest(wxCommandEvent& WXUNUSED(event))
{
wxLogMessage(_T("This is the test event handler in the main frame"));
}
event.Enable( m_nPush > 0 );
}
+// ----------------------------------------------------------------------------
+// custom event methods
+// ----------------------------------------------------------------------------
+
+void MyFrame::OnFireCustom(wxCommandEvent& WXUNUSED(event))
+{
+ wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND);
+
+ wxPostEvent(this, eventCustom);
+}
+
+void MyFrame::OnProcessCustom(wxCommandEvent& WXUNUSED(event))
+{
+ wxLogMessage(_T("Got a custom event!"));
+}
+