#ifndef _WX_MSW_SPINCTRL_H_
#define _WX_MSW_SPINCTRL_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "spinctrl.h"
#endif
#include "wx/spinbutt.h" // the base class
+#if wxUSE_SPINCTRL
+
#include "wx/dynarray.h"
class WXDLLEXPORT wxSpinCtrl;
-WX_DEFINE_EXPORTED_ARRAY_NO_PTR(wxSpinCtrl *, wxArraySpins);
+WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
wxSpinCtrl() { }
wxSpinCtrl(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
}
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
virtual bool SetFont(const wxFont &font);
virtual void SetFocus();
- virtual bool Enable(bool enable = TRUE);
- virtual bool Show(bool show = TRUE);
+ virtual bool Enable(bool enable = true);
+ virtual bool Show(bool show = true);
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
DECLARE_NO_COPY_CLASS(wxSpinCtrl)
};
+#endif // wxUSE_SPINCTRL
+
#endif // _WX_MSW_SPINCTRL_H_