// Now draw the text
if (region->GetFont()) dc.SetFont(region->GetFont());
- dc.DrawRectangle((double)(xp - w/2.0), (double)(yp - h/2.0), (double)w, (double)h);
+ dc.DrawRectangle((long)(xp - w/2.0), (long)(yp - h/2.0), (long)w, (long)h);
if (m_pen) dc.SetPen(m_pen);
dc.SetTextForeground(* region->GetActualColourObject());
dc.SetPen(g_oglWhiteBackgroundPen);
dc.SetBrush(g_oglWhiteBackgroundBrush);
- dc.DrawRectangle((double)(xp - w/2.0), (double)(yp - h/2.0), (double)w, (double)h);
+ dc.DrawRectangle((long)(xp - w/2.0), (long)(yp - h/2.0), (long)w, (long)h);
}
}
&side1_x, &side1_y, &side2_x, &side2_y);
wxPoint points[4];
- points[0].x = tip_x; points[0].y = tip_y;
- points[1].x = side1_x; points[1].y = side1_y;
- points[2].x = side2_x; points[2].y = side2_y;
- points[3].x = tip_x; points[3].y = tip_y;
+ points[0].x = (int) tip_x; points[0].y = (int) tip_y;
+ points[1].x = (int) side1_x; points[1].y = (int) side1_y;
+ points[2].x = (int) side2_x; points[2].y = (int) side2_y;
+ points[3].x = (int) tip_x; points[3].y = (int) tip_y;
dc.SetPen(m_pen);
dc.SetBrush(m_brush);
else
dc.SetBrush(m_brush);
- dc.DrawEllipse(x1, y1, diameter, diameter);
+ dc.DrawEllipse((long) x1, (long) y1, (long) diameter, (long) diameter);
break;
}
case ARROW_SINGLE_OBLIQUE:
arrow->GetMetaFile()->GetBounds(&minX, &minY, &maxX, &maxY);
// Make erasing rectangle slightly bigger or you get droppings.
int extraPixels = 4;
- dc.DrawRectangle((double)(deltaX + x + minX - (extraPixels/2.0)), (double)(deltaY + y + minY - (extraPixels/2.0)),
- (double)(maxX - minX + extraPixels), (double)(maxY - minY + extraPixels));
+ dc.DrawRectangle((long)(deltaX + x + minX - (extraPixels/2.0)), (long)(deltaY + y + minY - (extraPixels/2.0)),
+ (long)(maxX - minX + extraPixels), (long)(maxY - minY + extraPixels));
}
else
arrow->GetMetaFile()->Draw(dc, x+deltaX, y+deltaY);
// of 1.
if (old_pen && (old_pen->GetWidth() > 1))
{
- dc.DrawRectangle((double)(m_xpos - (bound_x/2.0) - 2.0), (double)(m_ypos - (bound_y/2.0) - 2.0),
- (double)(bound_x+4.0), (double)(bound_y+4.0));
+ dc.DrawRectangle((long)(m_xpos - (bound_x/2.0) - 2.0), (long)(m_ypos - (bound_y/2.0) - 2.0),
+ (long)(bound_x+4.0), (long)(bound_y+4.0));
}
else
{