/////////////////////////////////////////////////////////////////////////////
// Name: propsize.cpp
-// Purpose: wxWindows propsize sample
+// Purpose: wxWidgets propsize sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma implementation "propsize.cpp"
- #pragma interface "propsize.cpp"
+ #pragma implementation
+ #pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
void OnAbout(wxCommandEvent& event);
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
// set the frame icon
SetIcon(wxICON(mondrian));
SetStatusText(_T("Resize the frame to see how controls react"));
#endif // wxUSE_STATUSBAR
-#define AddLine(orient) \
- Add( new wxStaticLine( this, -1, wxDefaultPosition, wxSize(2,2), orient), \
- 0, wxEXPAND)
+#if wxUSE_STATLINE
+ #define AddLine(orient) \
+ Add( new wxStaticLine( this, wxID_ANY, wxDefaultPosition, wxSize(2,2), orient), \
+ 0, wxEXPAND)
+#else
+ #define AddLine(orient) \
+ Add( 2, 2)
+#endif // wxUSE_STATLINE
#define AddButton(label,align) Add( \
- new wxButton( this, -1, label, wxDefaultPosition, wxSize(100,50)), \
+ new wxButton( this, wxID_ANY, label, wxDefaultPosition, wxSize(100,50)), \
1, wxSHAPED | align)
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
// sizer that preserves it's shape
wxBoxSizer *vsizer = new wxBoxSizer( wxVERTICAL );
vsizer->Add(
- new wxButton( this, -1, _T("up"), wxDefaultPosition, wxSize(100,25) ),
+ new wxButton( this, wxID_ANY, _T("up"), wxDefaultPosition, wxSize(100,25) ),
1, wxEXPAND);
vsizer->Add(
- new wxButton( this, -1, _T("down"), wxDefaultPosition, wxSize(100,25) ),
+ new wxButton( this, wxID_ANY, _T("down"), wxDefaultPosition, wxSize(100,25) ),
1, wxEXPAND);
hsizer2->Add(vsizer, 1, wxSHAPED | wxALIGN_CENTER);
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))