#ifdef __GNUG__
#pragma interface "colour.h"
#endif
+#include "wx/object.h"
// Colour
class WXDLLEXPORT wxColour: public wxObject
unsigned char Blue() const { return m_blue; }
// comparison
- bool operator == (const wxColour& colour)
+ bool operator == (const wxColour& colour) const
{
return (m_red == colour.m_red &&
m_green == colour.m_green &&
m_blue == colour.m_blue);
}
- bool operator != (const wxColour& colour) { return !(*this == colour); }
+ bool operator != (const wxColour& colour) const { return !(*this == colour); }
WXCOLORREF GetPixel() const { return m_pixel; };