# =========================================================================
-# This makefile was generated by
-# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
-# Do not modify, all changes will be overwritten!
+# This configuration file was generated by
+# Bakefile 0.1.4 (http://bakefile.sourceforge.net)
+# Beware that all changes made to this file will be overwritten next
+# time you run Bakefile!
# =========================================================================
# These are configurable options:
# -------------------------------------------------------------------------
-# Type of compiled binaries [debug,release]
-BUILD = debug
-
# C compiler
CC = gcc
-# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
-CFG =
+# C++ compiler
+CXX = g++
# Standard flags for CC
CFLAGS =
-# Standard preprocessor flags (common for CC and CXX)
-CPPFLAGS =
-
-# C++ compiler
-CXX = g++
-
# Standard flags for C++
CXXFLAGS =
-# Should __WXDEBUG__ be defined? The default value "default" means that it will
-# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
-DEBUG_FLAG = default
-
-# Should debugging info be included in the executables? The default value
-# "default" means that debug info will be included if BUILD=debug
-# and not included if BUILD=release. [0,1,default]
-DEBUG_INFO = default
-
-# Set the version of your Mingw installation here.
-# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
-# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
-GCC_VERSION = 3
+# Standard preprocessor flags (common for CC and CXX)
+CPPFLAGS =
# Standard linker flags
LDFLAGS =
-# Multiple libraries or single huge monolithic one? [0,1]
-MONOLITHIC = 0
+# What type of library to build? [0,1]
+SHARED = 0
+
+# Build wxUniversal instead of native port? [0,1]
+WXUNIV = 0
+
+# Compile Unicode build of wxWidgets? [0,1]
+UNICODE = 0
# Use MSLU library when building Unicode version. [0,1]
MSLU = 0
-# Is this official build by wxWindows developers? [0,1]
-OFFICIAL_BUILD = 0
-
-# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
-RUNTIME_LIBS = dynamic
+# Type of compiled binaries [debug,release]
+BUILD = debug
-# What type of library to build? [0,1]
-SHARED = 0
+# Should debugging info be included in the executables? The default value
+# "default" means that debug info will be included if BUILD=debug
+# and not included if BUILD=release. [0,1,default]
+DEBUG_INFO = default
-# Compile Unicode build of wxWindows? [0,1]
-UNICODE = 0
+# Should __WXDEBUG__ be defined? The default value "default" means that it will
+# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
+DEBUG_FLAG = default
-# Enable exceptions in compiled code. [0,1]
-USE_EXCEPTIONS = 1
+# Multiple libraries or single huge monolithic one? [0,1]
+MONOLITHIC = 0
# Build GUI libraries? [0,1]
USE_GUI = 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
-# Build ODBC database classes (USE_GUI must be 1)? [0,1]
-USE_ODBC = 0
+# Build wxXRC library (USE_GUI must be 1)? [0,1]
+USE_XRC = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL = 0
+# Build ODBC database classes (USE_GUI must be 1)? [0,1]
+USE_ODBC = 0
+
+# Enable exceptions in compiled code. [0,1]
+USE_EXCEPTIONS = 1
+
+# Is this official build by wxWidgets developers? [0,1]
+OFFICIAL_BUILD = 0
+
# Use this to name your customized DLLs differently
VENDOR = custom
-# Build wxUniversal instead of native port? [0,1]
-WXUNIV = 0
+#
+WX_FLAVOUR =
+
+#
+WX_LIB_FLAVOUR =
+
+# Name of your custom configuration. This affects directory
+# where object files are stored as well as the location of
+# compiled .lib files and setup.h under the lib/ toplevel directory.
+CFG =
+
+# Compiler flags needed to compile test suite in tests directory. If you want
+# to run the tests, set it so that the compiler can find CppUnit headers.
+CPPUNIT_CFLAGS =
+
+# Linker flags needed to link test suite in tests directory. If you want
+# to run the tests, include CppUnit library here.
+CPPUNIT_LIBS =
+
+# Version of C runtime library to use. You can change this to
+# static if SHARED=0, but it is highly recommended to not do
+# it if SHARED=1 unless you know what you are doing. [dynamic,static]
+RUNTIME_LIBS = dynamic
+
+# Set the version of your Mingw installation here.
+# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
+# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
+GCC_VERSION = 3