-// gint do_init; /* true if initgl not yet called */
- bool do_init;
- lwObject *lwobject; /* lightwave object mesh */
- float beginx,beginy; /* position of mouse */
- float quat[4]; /* orientation of object */
- float zoom; /* field of view in degrees */
-} mesh_info;
+ bool initialized; // have OpenGL been initialized?
+ float beginx, beginy; // position of mouse
+ float quat[4]; // orientation of object
+ float zoom; // field of view in degrees
+};