]> git.saurik.com Git - wxWidgets.git/blobdiff - src/generic/renderg.cpp
Build fix after wxColourBase introduction.
[wxWidgets.git] / src / generic / renderg.cpp
index 7b89f9d7ec5f6403d68ad66c5fab68de060ab7fe..41a5bd65ff46901502d2fc2c4b465480699848ea 100644 (file)
@@ -82,7 +82,12 @@ public:
                                  wxDC& dc,
                                  const wxRect& rect,
                                  int flags = 0);
                                  wxDC& dc,
                                  const wxRect& rect,
                                  int flags = 0);
-                                 
+
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0);
+
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
     virtual wxRendererVersion GetVersion() const
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
 
     virtual wxRendererVersion GetVersion() const
@@ -360,21 +365,12 @@ void
 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
                                           wxDC& dc,
                                           const wxRect& rect,
 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
                                           wxDC& dc,
                                           const wxRect& rect,
-                                          int WXUNUSED(flags))
+                                          int flags)
 {
 {
-    // Creating a generic button background that would actually be
-    // useful is rather difficult to accomplish. Best compromise
-    // is to use window's background colour to achieve transparent'
-    // ish appearance that should look decent in combo box style
-    // controls.
-    wxColour col = win->GetBackgroundColour();
-    dc.SetBrush(wxBrush(col));
-    dc.SetPen(wxPen(col));
-    dc.DrawRectangle(rect);
-    DrawDropArrow(win,dc,rect);
+    DrawPushButton(win,dc,rect,flags);
+    DrawDropArrow(win,dc,rect,flags);
 }
 
 }
 
-
 void
 wxRendererGeneric::DrawDropArrow(wxWindow *win,
                                  wxDC& dc,
 void
 wxRendererGeneric::DrawDropArrow(wxWindow *win,
                                  wxDC& dc,
@@ -406,24 +402,32 @@ wxRendererGeneric::DrawCheckButton(wxWindow *WXUNUSED(win),
                                    const wxRect& rect,
                                    int flags)
 {
                                    const wxRect& rect,
                                    int flags)
 {
-    if (flags & wxCONTROL_DISABLED)
-        dc.SetPen( *wxGREY_PEN );
-    else
-        dc.SetPen( *wxBLACK_PEN );
+    dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
     dc.SetBrush( *wxTRANSPARENT_BRUSH );
     dc.SetBrush( *wxTRANSPARENT_BRUSH );
-    wxRect my_rect = rect;
-    dc.DrawRectangle( my_rect );
-    if (flags & wxCONTROL_CHECKED)
+    dc.DrawRectangle(rect);
+
+    if ( flags & wxCONTROL_CHECKED )
     {
     {
-        my_rect.x += 2;
-        my_rect.y += 2;
-        my_rect.width -= 4;
-        my_rect.height -= 4;
-        dc.DrawLine( my_rect.x, my_rect.y, my_rect.x+my_rect.width, my_rect.y+my_rect.height );
-        dc.DrawLine( my_rect.x+my_rect.width, my_rect.y, my_rect.x, my_rect.y+my_rect.height );
+        dc.DrawCheckMark(rect.Deflate(2, 2));
     }
 }
 
     }
 }
 
+void
+wxRendererGeneric::DrawPushButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags)
+{
+    // Don't try anything too fancy. It'll just turn out looking
+    // out-of-place on most platforms.
+    wxColour bgCol = flags & wxCONTROL_DISABLED ?
+                        wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
+                        win->GetBackgroundColour();
+    dc.SetBrush(wxBrush(bgCol));
+    dc.SetPen(wxPen(bgCol));
+    dc.DrawRectangle(rect);
+}
+
 // ----------------------------------------------------------------------------
 // A module to allow cleanup of generic renderer.
 // ----------------------------------------------------------------------------
 // ----------------------------------------------------------------------------
 // A module to allow cleanup of generic renderer.
 // ----------------------------------------------------------------------------