#ifndef WX_PRECOMP
#include "wx/app.h"
+ #include "wx/dcmemory.h"
#include "wx/log.h"
#endif // WX_PRECOMP
// Shape implementation
// ---------------------------------------------------------------------------
-
-bool wxNonOwnedWindow::SetShape(const wxRegion& region)
+bool wxNonOwnedWindow::DoClearShape()
{
- wxCHECK_MSG( HasFlag(wxFRAME_SHAPED), false,
- wxT("Shaped windows must be created with the wxFRAME_SHAPED style."));
+ m_shape.Clear();
+
+ wxSize sz = GetClientSize();
+ wxRegion region(0, 0, sz.x, sz.y);
+
+ return m_nowpeer->SetShape(region);
+}
+bool wxNonOwnedWindow::DoSetRegionShape(const wxRegion& region)
+{
m_shape = region;
- // The empty region signifies that the shape
- // should be removed from the window.
- if ( region.IsEmpty() )
+ return m_nowpeer->SetShape(region);
+}
+
+#if wxUSE_GRAPHICS_CONTEXT
+
+#include "wx/scopedptr.h"
+
+bool wxNonOwnedWindow::DoSetPathShape(const wxGraphicsPath& path)
+{
+ m_shapePath = path;
+
+ // Convert the path to wxRegion by rendering the path on a window-sized
+ // bitmap, creating a mask from it and finally creating the region from
+ // this mask.
+ wxBitmap bmp(GetSize());
+
{
- wxSize sz = GetClientSize();
- wxRegion rgn(0, 0, sz.x, sz.y);
- if ( rgn.IsEmpty() )
- return false ;
- else
- return SetShape(rgn);
+ wxMemoryDC dc(bmp);
+ dc.SetBackground(*wxBLACK);
+ dc.Clear();
+
+ wxScopedPtr<wxGraphicsContext> context(wxGraphicsContext::Create(dc));
+ context->SetBrush(*wxWHITE);
+ context->FillPath(m_shapePath);
}
- return m_nowpeer->SetShape(region);
+ bmp.SetMask(new wxMask(bmp, *wxBLACK));
+
+ return DoSetRegionShape(wxRegion(bmp));
}
+
+#endif // wxUSE_GRAPHICS_CONTEXT