and icons). However, some platforms (such as Windows) make the distinction, so
a separate class is provided.
+\wxheading{Derived from}
+
+\helpref{wxBitmap}{wxbitmap}\\
+\helpref{wxGDIObject}{wxgdiobject}\\
+\helpref{wxObject}{wxobject}
+
+\wxheading{Include files}
+
+<wx/icon.h>
+
+\wxheading{Predefined objects}
+
+Objects:
+
+{\bf wxNullIcon}
+
\wxheading{Remarks}
It is usually desirable to associate a pertinent icon with a frame. Icons
For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.
-\wxheading{Derived from}
-
-\helpref{wxBitmap}{wxbitmap}\\
-\helpref{wxGDIObject}{wxgdiobject}\\
-\helpref{wxObject}{wxobject}
-
\wxheading{See also}
\helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats},
Creates a new icon.
+\func{}{wxIcon}{\param{char**}{ bits}}
+
\func{}{wxIcon}{\param{const char**}{ bits}}
Creates an icon from XPM data.
Loads an icon from a file or resource.
+\func{}{wxIcon}{\param{const wxIconLocation\& }{loc}}
+
+Loads an icon from the specified \helpref{location}{wxiconlocation}.
+
\wxheading{Parameters}
\docparam{bits}{Specifies an array of pixel values.}
\docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
Its meaning is determined by the {\it flags} parameter.}
+\docparam{loc}{The object describing the location of the native icon, see
+\helpref{wxIconLocation}{wxiconlocation}.}
+
\docparam{type}{May be one of the following:
\twocolwidtha{5cm}
\begin{twocollist}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_ICO}}}{Load a Windows icon file.}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}}{Load a Windows icon from the resource database.}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_GIF}}}{Load a GIF bitmap file.}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_XBM}}}{Load an X bitmap file.}
-\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_XPM}}}{Load an XPM bitmap file.}
-%\twocolitem{{\bf \indexit{wxBITMAP\_TYPE\_RESOURCE}}}{Load a Windows resource name.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
+\twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
+%\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
\end{twocollist}
The validity of these flags depends on the platform and wxWindows configuration.
\wxheading{See also}
+
+\membersection{wxIcon::CopyFromBitmap}\label{wxiconcopyfrombitmap}
+
+\func{void}{CopyFromBitmap}{\param{const wxBitmap\&}{ bmp}}
+
+Copies {\it bmp} bitmap to this icon. Under MS Windows the bitmap
+must have mask colour set.
+
+
\helpref{wxIcon::LoadFile}{wxiconloadfile}
+\perlnote{Constructors supported by wxPerl are:\par
+\begin{itemize}
+\item{Wx::Icon->new( width, height, depth = -1 )}
+\item{Wx::Icon->new( name, type, desiredWidth = -1, desiredHeight = -1 )}
+\item{Wx::Icon->newFromBits( bits, width, height, depth = 1 )}
+\item{Wx::Icon->newFromXPM( data )}
+\end{itemize}
+}
+
\membersection{wxIcon::\destruct{wxIcon}}
\func{}{\destruct{wxIcon}}{\void}
\wxheading{Return value}
-TRUE if the operation succeeded, FALSE otherwise.
+true if the operation succeeded, false otherwise.
\wxheading{See also}
\constfunc{bool}{Ok}{\void}
-Returns TRUE if icon data is present.
+Returns true if icon data is present.
\begin{comment}
\membersection{wxIcon::SaveFile}\label{wxiconsavefile}
\wxheading{Return value}
-TRUE if the operation succeeded, FALSE otherwise.
+true if the operation succeeded, false otherwise.
\wxheading{Remarks}
\wxheading{Return value}
-Returns TRUE if the icons were effectively equal, FALSE otherwise.
+Returns true if the icons were effectively equal, false otherwise.
\membersection{wxIcon::operator $!=$}
\wxheading{Return value}
-Returns TRUE if the icons were unequal, FALSE otherwise.
+Returns true if the icons were unequal, false otherwise.