dialog editor that you can find in the {\tt wxPython/tools} subdirectory of the wxWidgets
CVS archive;
\item use \urlref{wxGlade}{http://wxglade.sf.net}, a GUI designer written in wxPython. At the moment it can generate Python, C++ and XRC;
-\item convert WIN32 RC files to XRC with the tool in {\tt contrib/utils/convertrc}.
\end{itemize}
A complete list of third-party tools that write to XRC can be found at \urlref{www.wxwidgets.org/lnk\_tool.htm}{http://www.wxwidgets.org/lnk\_tool.htm}.
<object class="wxStaticText">
<label>fdgdfgdfgdfg</label>
</object>
- <style>wxSUNKEN_BORDER</style>
+ <style>wxBORDER\_SUNKEN</style>
</object>
<flag>wxALIGN_CENTER</flag>
</object>
<object class="sizeritem" name="dfgdfg">
<object class="wxTextCtrl">
<size>200,200d</size>
- <style>wxTE_MULTILINE|wxSUNKEN_BORDER</style>
+ <style>wxTE_MULTILINE|wxBORDER_SUNKEN</style>
<value>Hello, this is an ordinary multiline\n textctrl....</value>
</object>
<option>1</option>
Adding a new resource handler is pretty easy.
Typically, to add an handler for the {\tt MyControl} class, you'll want to create
-the {\tt xh_mycontrol.h} {\tt xh_mycontrol.cpp} files.
+the {\tt xh\_mycontrol.h} {\tt xh\_mycontrol.cpp} files.
The header needs to contains the {\tt MyControlXmlHandler} class definition:
MyControlXmlHandler::MyControlXmlHandler()
{
// this call adds support for all wxWindows class styles
- // (e.g. wxSIMPLE_BORDER, wxSUNKEN_BORDER, wxWS_EX_* etc etc)
+ // (e.g. wxBORDER_SIMPLE, wxBORDER_SUNKEN, wxWS_EX_* etc etc)
AddWindowStyles();
// if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE