#include "wx/string.h"
#include "wx/dynarray.h"
-#if defined(__OS2__) || defined(__EMX__)
-#include "wx/os2/private.h"
-#endif
-
-#ifdef __WXMSW__
-#include "wx/msw/private.h"
-#endif
-
// note that we have our own dlerror() implementation under Darwin
#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
#define wxHAVE_DYNLIB_ERROR
// Note: __OS2__/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
- typedef HMODULE wxDllType;
+ typedef WXHMODULE wxDllType;
#elif defined(__DARWIN__)
// Don't include dlfcn.h on Darwin, we may be using our own replacements.
typedef void *wxDllType;
// type only once, as the first parameter, and creating a variable of this type
// called "pfn<name>" initialized with the "name" from the "dynlib"
#define wxDYNLIB_FUNCTION(type, name, dynlib) \
- type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
+ type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name))
// a more convenient function replacing wxDYNLIB_FUNCTION above
#define wxDL_INIT_FUNC(pfx, name, dynlib) \
pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
// same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
// wxDynamicLibrary::GetSymbolAorW()
#define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
-#endif // __WXMSW__
+#endif // __WINDOWS__
// the following macros can be used to redirect a whole library to a class and
// check at run-time if the library is present and contains all required
#endif
}
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
// this function is useful for loading functions from the standard Windows
// DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
// wide character build) suffix if they take string parameters
{
return RawGetSymbolAorW(m_handle, name);
}
-#endif // __WXMSW__
+#endif // __WINDOWS__
// return all modules/shared libraries in the address space of this process
//
static wxString GetPluginsDirectory();
+#ifdef __WINDOWS__
+ // return the handle (HMODULE/HINSTANCE) of the DLL with the given name
+ // and/or containing the specified address: for XP and later systems only
+ // the address is used and the name is ignored but for the previous systems
+ // only the name (which may be either a full path to the DLL or just its
+ // base name, possibly even without extension) is used
+ //
+ // the returned handle reference count is not incremented so it doesn't
+ // need to be freed using FreeLibrary() but it also means that it can
+ // become invalid if the DLL is unloaded
+ static WXHMODULE MSWGetModuleHandle(const char *name, void *addr);
+#endif // __WINDOWS__
+
protected:
// common part of GetSymbol() and HasSymbol()
void *DoGetSymbol(const wxString& name, bool *success = 0) const;
// no copy ctor/assignment operators (or we'd try to unload the library
// twice)
- DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
+ wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary);
};
-#ifdef __WXMSW__
+#ifdef __WINDOWS__
// ----------------------------------------------------------------------------
// wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
}
};
-#endif // __WXMSW__
+#endif // __WINDOWS__
// ----------------------------------------------------------------------------
// Interesting defines