/////////////////////////////////////////////////////////////////////////////
-// Name: common/toplvcmn.cpp
+// Name: src/common/toplvcmn.cpp
// Purpose: common (for all platforms) wxTopLevelWindow functions
// Author: Julian Smart, Vadim Zeitlin
// Created: 01/02/97
if ( wxTheApp && wxTheApp->GetTopWindow() == this )
wxTheApp->SetTopWindow(NULL);
- bool shouldExit = IsLastBeforeExit();
-
wxTopLevelWindows.DeleteObject(this);
- if ( shouldExit )
+ if ( IsLastBeforeExit() )
{
- // then do it
+ // no other (important) windows left, quit the app
wxTheApp->ExitMainLoop();
}
}
bool wxTopLevelWindowBase::IsLastBeforeExit() const
{
- // we exit the application if there are no more top level windows left
- // normally but wxApp can prevent this from happening
- return wxTopLevelWindows.GetCount() == 1 &&
- wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
- wxTheApp && wxTheApp->GetExitOnFrameDelete();
+ // first of all, automatically exiting the app on last window close can be
+ // completely disabled at wxTheApp level
+ if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
+ return false;
+
+ wxWindowList::const_iterator i;
+ const wxWindowList::const_iterator end = wxTopLevelWindows.end();
+
+ // then decide whether we should exit at all
+ for ( i = wxTopLevelWindows.begin(); i != end; ++i )
+ {
+ wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ if ( win->ShouldPreventAppExit() )
+ {
+ // there remains at least one important TLW, don't exit
+ return false;
+ }
+ }
+
+ // if yes, close all the other windows: this could still fail
+ for ( i = wxTopLevelWindows.begin(); i != end; ++i )
+ {
+ // don't close twice the windows which are already marked for deletion
+ wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ if ( !wxPendingDelete.Member(win) && !win->Close() )
+ {
+ // one of the windows refused to close, don't exit
+ //
+ // NB: of course, by now some other windows could have been already
+ // closed but there is really nothing we can do about it as we
+ // have no way just to ask the window if it can close without
+ // forcing it to do it
+ return false;
+ }
+ }
+
+ return true;
}
// ----------------------------------------------------------------------------
void wxTopLevelWindowBase::DoCentre(int dir)
{
- wxRect rectCentre;
+ // we need the display rect anyhow so store it first
+ int nDisplay = wxDisplay::GetFromWindow(this);
+ wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
+ const wxRect rectDisplay(dpy.GetClientArea());
+
+ // what should we centre this window on?
+ wxRect rectParent;
if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
{
// centre on parent window: notice that we need screen coordinates for
// positioning this TLW
- rectCentre = GetParent()->GetScreenRect();
+ rectParent = GetParent()->GetScreenRect();
+
+ // if the parent is entirely off screen (happens at least with MDI
+ // parent frame under Mac but could happen elsewhere too if the frame
+ // was hidden/moved away for some reason), don't use it as otherwise
+ // this window wouldn't be visible at all
+ if ( !rectDisplay.Inside(rectParent.GetTopLeft()) &&
+ !rectParent.Inside(rectParent.GetBottomRight()) )
+ {
+ // this is enough to make IsEmpty() test below pass
+ rectParent.width = 0;
+ }
}
- else
+
+ if ( rectParent.IsEmpty() )
{
// we were explicitely asked to centre this window on the entire screen
// or if we have no parent anyhow and so can't centre on it
-#if wxUSE_DISPLAY
- const int nDisplay = wxDisplay::GetFromWindow(this);
- if ( nDisplay != wxNOT_FOUND )
- {
- rectCentre = wxDisplay(nDisplay).GetGeometry();
- }
- else
-#endif // wxUSE_DISPLAY
+ rectParent = rectDisplay;
+ }
+
+ // centering maximized window on screen is no-op
+ if((rectParent == rectDisplay) && IsMaximized())
+ return;
+
+ // the new window rect candidate
+ wxRect rect = GetRect().CentreIn(rectParent, dir);
+
+ // we don't want to place the window off screen if Centre() is called as
+ // this is (almost?) never wanted and it would be very difficult to prevent
+ // it from happening from the user code if we didn't check for it here
+ if ( rectDisplay.Inside(rect.GetTopLeft()) )
+ {
+ if ( !rectDisplay.Inside(rect.GetBottomRight()) )
{
- wxDisplaySize(&rectCentre.width, &rectCentre.height);
+ // check if we can move the window so that the bottom right corner
+ // is visible without hiding the top left one
+ int dx = rectDisplay.GetRight() - rect.GetRight();
+ int dy = rectDisplay.GetBottom() - rect.GetBottom();
+ rect.Offset(dx, dy);
}
+ //else: the window top left and bottom right corner are both visible,
+ // although the window might still be not entirely on screen (with
+ // 2 staggered displays for example) we wouldn't be able to
+ // improve the layout much in such case, so just leave it as is
}
+ else // make top left corner visible
+ {
+ if ( rect.x < rectDisplay.x )
+ rect.x = rectDisplay.x;
- // window may be at -1 if it's centered on a secondary display, for example
- SetSize(GetRect().CentreIn(rectCentre, dir), wxSIZE_ALLOW_MINUS_ONE);
+ if ( rect.y < rectDisplay.y )
+ rect.y = rectDisplay.y;
+ }
+
+ // -1 could be valid coordinate here if there are several displays
+ SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
}
// ----------------------------------------------------------------------------
// it's probably better than do nothing, isn't it?
Raise();
}
-