#include "wx/frame.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxFrameNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxStatusLineNameStr;
class WXDLLEXPORT wxMDIClientWindow;
class WXDLLEXPORT wxMDIChildFrame;
// MDI windows menu
wxMenu* GetWindowMenu() const { return m_windowMenu; };
void SetWindowMenu(wxMenu* menu) ;
+ virtual void DoMenuUpdates(wxMenu* menu = NULL);
// MDI operations
// --------------
virtual void Cascade();
- virtual void Tile();
+ virtual void Tile(wxOrientation orient = wxHORIZONTAL);
virtual void ArrangeIcons();
virtual void ActivateNext();
virtual void ActivatePrevious();
void OnIdle(wxIdleEvent& event);
+ virtual bool Show(bool show = true);
+
protected:
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoSetClientSize(int width, int height);
void Init();
private:
+ bool m_needsInitialShow; // Show must be called in idle time after Creation
bool m_needsResize; // flag which tells us to artificially resize the frame
+ virtual void DetachMenuBar() ;
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS_NO_COPY(wxMDIChildFrame)