// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifndef __INTLH__
-#define __INTLH__
+#ifndef _WX_INTL_H_
+#define _WX_INTL_H_
#ifdef __GNUG__
#pragma interface "intl.h"
#if wxUSE_INTL
+#include "wx/fontenc.h"
+
// ============================================================================
// global decls
// ============================================================================
// --- --- --- generated code ends here --- --- ---
-
-
// ----------------------------------------------------------------------------
// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
// translation information
int Language; // wxLanguage id
wxString CanonicalName; // Canonical name, e.g. fr_FR
#ifdef __WIN32__
- wxUint32 WinLang, WinSublang; // Win32 language identifiers
-#endif
+ wxUint32 WinLang, // Win32 language identifiers
+ WinSublang;
+#endif // __WIN32__
wxString Description; // human-readable name of the language
};
wxLOCALE_CONV_ENCODING = 0x0002 // convert encoding on the fly?
};
-
class WXDLLEXPORT wxLocale
{
public:
// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
static int GetSystemLanguage();
+ // get the encoding used by default for text on this system, returns
+ // wxFONTENCODING_SYSTEM if it couldn't be determined
+ static wxFontEncoding GetSystemEncoding();
+
+ // get the string describing the system encoding, return empty string if
+ // couldn't be determined
+ static wxString GetSystemEncodingName();
+
// return TRUE if the locale was set successfully
bool IsOk() const { return m_pszOldLocale != NULL; }
#define wxTRANSLATE(str) _T(str)
-inline const wxChar *wxGetTranslation(const wxChar *sz) { return sz; }
+// Note: use of 'inline' here can cause this symbol not to be found when compiled with gcc
+//const wxChar *wxGetTranslation(const wxChar *sz);
+#define wxGetTranslation(sz) (sz)
#endif // wxUSE_INTL/!wxUSE_INTL
#define gettext_noop(str) _T(str)
#endif
-#endif
- // _WX_INTLH__
+#endif // _WX_INTL_H_
+