DECLARE_DYNAMIC_CLASS(wxGauge)
public:
- inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
+ inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
- inline wxGauge( wxWindow *parent, wxWindowID id,
- int range,
+ inline wxGauge( wxWindow *parent, wxWindowID id, int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
{
Create(parent, id, range, pos, size, style, validator, name);
}
- bool Create( wxWindow *parent, wxWindowID id,
- int range,
+ bool Create( wxWindow *parent, wxWindowID id, int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
void SetBezelFace( int WXUNUSED(w) ) {};
void SetRange( int r );
void SetValue( int pos );
- int GetShadowWidth(void) const { return 0; };
- int GetBezelFace(void) const { return 0; };
- int GetRange(void) const;
- int GetValue(void) const;
+ int GetShadowWidth() const { return 0; };
+ int GetBezelFace() const { return 0; };
+ int GetRange() const;
+ int GetValue() const;
// Are we a Win95/GTK progress bar, or a normal gauge?
- inline bool GetProgressBar(void) const { return m_useProgressBar; }
+ inline bool GetProgressBar() const { return m_useProgressBar; }
// implementation