#endif
#include "wx/defs.h"
+
+#if wxUSE_GAUGE
+
#include "wx/object.h"
#include "wx/list.h"
#include "wx/control.h"
class wxGauge: public wxControl
{
- DECLARE_DYNAMIC_CLASS(wxGauge)
-
- public:
- inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
+public:
+ inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
- inline wxGauge( wxWindow *parent, wxWindowID id,
- int range,
+ inline wxGauge( wxWindow *parent, wxWindowID id, int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
{
Create(parent, id, range, pos, size, style, validator, name);
}
- bool Create( wxWindow *parent, wxWindowID id,
- int range,
+ bool Create( wxWindow *parent, wxWindowID id, int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
void SetBezelFace( int WXUNUSED(w) ) {};
void SetRange( int r );
void SetValue( int pos );
- int GetShadowWidth(void) const { return 0; };
- int GetBezelFace(void) const { return 0; };
- int GetRange(void) const;
- int GetValue(void) const;
+ int GetShadowWidth() const { return 0; };
+ int GetBezelFace() const { return 0; };
+ int GetRange() const;
+ int GetValue() const;
// Are we a Win95/GTK progress bar, or a normal gauge?
- inline bool GetProgressBar(void) const { return m_useProgressBar; }
+ inline bool GetProgressBar() const { return m_useProgressBar; }
- // implementation
+ // implementation
+ // -------------
void ApplyWidgetStyle();
-
- int m_rangeMax;
- int m_gaugePos;
- bool m_useProgressBar;
+ int m_rangeMax;
+ int m_gaugePos;
+ bool m_useProgressBar;
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxGauge)
};
+#endif
+
#endif // __GTKGAUGEH__