// classes
//---------------------------------------------------------------------------
-class WXDLLEXPORT wxButton;
-class WXDLLEXPORT wxBoxSizer;
-class WXDLLEXPORT wxSizerItem;
-class WXDLLEXPORT wxSizer;
+class WXDLLIMPEXP_FWD_CORE wxButton;
+class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
+class WXDLLIMPEXP_FWD_CORE wxSizerItem;
+class WXDLLIMPEXP_FWD_CORE wxSizer;
#ifndef wxUSE_BORDER_BY_DEFAULT
#ifdef __SMARTPHONE__
}
// some shortcuts for Align()
- wxSizerFlags& Centre() { return Align(wxCENTRE); }
+ wxSizerFlags& Centre() { return Align(wxALIGN_CENTRE); }
wxSizerFlags& Center() { return Centre(); }
wxSizerFlags& Top() { return Align(wxALIGN_TOP); }
wxSizerFlags& Left() { return Align(wxALIGN_LEFT); }
virtual wxRect GetRect() { return m_rect; }
+ // set a sizer item id (different from a window id, all sizer items,
+ // including spacers, can have an associated id)
+ void SetId(int id) { m_id = id; }
+ int GetId() const { return m_id; }
+
bool IsWindow() const { return m_kind == Item_Window; }
bool IsSizer() const { return m_kind == Item_Sizer; }
bool IsSpacer() const { return m_kind == Item_Spacer; }
int m_proportion;
int m_border;
int m_flag;
+ int m_id;
// on screen rectangle of this item (not including borders)
wxRect m_rect;
wxObject* userData = NULL);
wxSizerItem* Add( wxWindow *window, const wxSizerFlags& flags);
wxSizerItem* Add( wxSizer *sizer, const wxSizerFlags& flags);
+ wxSizerItem* Add( int width, int height, const wxSizerFlags& flags);
wxSizerItem* Add( wxSizerItem *item);
wxSizerItem* AddSpacer(int size);
wxSizerItem* Insert(size_t index,
wxSizer *sizer,
const wxSizerFlags& flags);
+ wxSizerItem* Insert(size_t index,
+ int width,
+ int height,
+ const wxSizerFlags& flags);
virtual wxSizerItem* Insert( size_t index, wxSizerItem *item);
wxSizerItem* InsertSpacer(size_t index, int size);
wxObject* userData = NULL);
wxSizerItem* Prepend(wxWindow *window, const wxSizerFlags& flags);
wxSizerItem* Prepend(wxSizer *sizer, const wxSizerFlags& flags);
+ wxSizerItem* Prepend(int width, int height, const wxSizerFlags& flags);
wxSizerItem* Prepend(wxSizerItem *item);
wxSizerItem* PrependSpacer(int size);
// Calculate the minimal size or return m_minSize if bigger.
wxSize GetMinSize();
- virtual void RecalcSizes() = 0;
+ // These virtual functions are used by the layout algorithm: first
+ // CalcMin() is called to calculate the minimal size of the sizer and
+ // prepare for laying it out and then RecalcSizes() is called to really
+ // update all the sizer items
virtual wxSize CalcMin() = 0;
+ virtual void RecalcSizes() = 0;
virtual void Layout();
wxSizerItem* GetItem( wxWindow *window, bool recursive = false );
wxSizerItem* GetItem( wxSizer *sizer, bool recursive = false );
wxSizerItem* GetItem( size_t index );
+ wxSizerItem* GetItemById( int id, bool recursive = false );
// Manage whether individual scene items are considered
// in the layout calculations or not.
protected:
void AdjustForFlexDirection();
- void AdjustForGrowables(const wxSize& sz, const wxSize& minsz,
- int nrows, int ncols);
+ void AdjustForGrowables(const wxSize& sz);
// the heights/widths of all rows/columns
wxArrayInt m_rowHeights,
class WXDLLEXPORT wxBoxSizer: public wxSizer
{
public:
- wxBoxSizer( int orient );
+ wxBoxSizer(int orient)
+ {
+ m_orient = orient;
- void RecalcSizes();
- wxSize CalcMin();
+ wxASSERT_MSG( m_orient == wxHORIZONTAL || m_orient == wxVERTICAL,
+ _T("invalid value for wxBoxSizer orientation") );
+ }
- int GetOrientation() const
- { return m_orient; }
+ int GetOrientation() const { return m_orient; }
- void SetOrientation(int orient)
- { m_orient = orient; }
+ bool IsVertical() const { return m_orient == wxVERTICAL; }
+
+ void SetOrientation(int orient) { m_orient = orient; }
+
+ // implementation of our resizing logic
+ virtual wxSize CalcMin();
+ virtual void RecalcSizes();
protected:
+ // helpers for our code: this returns the component of the given wxSize in
+ // the direction of the sizer and in the other direction, respectively
+ int SizeInMajorDir(const wxSize& sz) const
+ {
+ return m_orient == wxHORIZONTAL ? sz.x : sz.y;
+ }
+
+ int& SizeInMajorDir(wxSize& sz)
+ {
+ return m_orient == wxHORIZONTAL ? sz.x : sz.y;
+ }
+
+ int& PosInMajorDir(wxPoint& pt)
+ {
+ return m_orient == wxHORIZONTAL ? pt.x : pt.y;
+ }
+
+ int SizeInMinorDir(const wxSize& sz) const
+ {
+ return m_orient == wxHORIZONTAL ? sz.y : sz.x;
+ }
+
+ int& SizeInMinorDir(wxSize& sz)
+ {
+ return m_orient == wxHORIZONTAL ? sz.y : sz.x;
+ }
+
+ int& PosInMinorDir(wxPoint& pt)
+ {
+ return m_orient == wxHORIZONTAL ? pt.y : pt.x;
+ }
+
+ // another helper: creates wxSize from major and minor components
+ wxSize SizeFromMajorMinor(int major, int minor) const
+ {
+ if ( m_orient == wxHORIZONTAL )
+ {
+ return wxSize(major, minor);
+ }
+ else // wxVERTICAL
+ {
+ return wxSize(minor, major);
+ }
+ }
+
+
+ // either wxHORIZONTAL or wxVERTICAL
int m_orient;
- int m_stretchable;
- int m_minWidth;
- int m_minHeight;
- int m_fixedWidth;
- int m_fixedHeight;
+
+ // the sum of proportion of all of our elements
+ int m_totalProportion;
+
+ // the minimal size needed for this sizer as calculated by the last call to
+ // our CalcMin()
+ wxSize m_minSize;
private:
DECLARE_CLASS(wxBoxSizer)
#if wxUSE_STATBOX
-class WXDLLEXPORT wxStaticBox;
+class WXDLLIMPEXP_FWD_CORE wxStaticBox;
class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer
{
return Add( new wxSizerItem(sizer, flags) );
}
+inline wxSizerItem*
+wxSizer::Add( int width, int height, const wxSizerFlags& flags )
+{
+ return Add( new wxSizerItem(width, height, flags) );
+}
+
inline wxSizerItem*
wxSizer::AddSpacer(int size)
{
return Prepend( new wxSizerItem(sizer, flags) );
}
+inline wxSizerItem*
+wxSizer::Prepend( int width, int height, const wxSizerFlags& flags )
+{
+ return Prepend( new wxSizerItem(width, height, flags) );
+}
+
inline wxSizerItem*
wxSizer::Insert( size_t index,
wxWindow *window,
return Insert( index, new wxSizerItem(sizer, flags) );
}
+inline wxSizerItem*
+wxSizer::Insert( size_t index, int width, int height, const wxSizerFlags& flags )
+{
+ return Insert( index, new wxSizerItem(width, height, flags) );
+}
+
inline wxSizerItem*
wxSizer::InsertSpacer(size_t index, int size)
{