#include <ctype.h>
-#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
+#if !defined(__GNUWIN32__) && !defined(__WXWINE__) && !defined(__SALFORDC__)
#include <direct.h>
#ifndef __MWERKS__
#include <dir.h>
#endif
-#ifdef __WIN32__
+#if defined(__WIN32__) && !defined(__WXWINE__)
#include <io.h>
#ifndef __GNUWIN32__
#include <stdlib.h>
#include <string.h>
#ifndef __WATCOMC__
-#if !(defined(_MSC_VER) && (_MSC_VER > 800))
-#include <errno.h>
-#endif
+ #if !(defined(_MSC_VER) && (_MSC_VER > 800))
+ #include <errno.h>
+ #endif
#endif
#include <stdarg.h>
//// BEGIN for console support: VC++ only
+#ifdef __VISUALC__
-#if defined(__WXDEBUG__) && !defined(__WIN16__) && defined(_MSC_VER) && !defined(__NO_VC_CRTDBG__)
- #define wxUSE_VC_CRTDBG
-#else
- #undef wxUSE_VC_CRTDBG
-#endif
+#include "wx/msw/msvcrt.h"
-#ifdef wxUSE_VC_CRTDBG
- // VC++ uses this macro as debug/release mode indicator
- #ifndef _DEBUG
- #define _DEBUG
- #endif
+#include <fcntl.h>
- #include <fcntl.h>
+#include "wx/ioswrap.h"
#if wxUSE_IOSTREAMH
// N.B. BC++ doesn't have istream.h, ostream.h
-# include <iostream.h>
# include <io.h>
# include <fstream.h>
-
#else
-# include <istream>
-# include <ostream>
# include <fstream>
-# ifdef _MSC_VER
- using namespace std;
-# endif
#endif
/* Need to undef new if including crtdbg.h */
# endif
#endif
-
+ // __VISUALC__
/// END for console support
// In the WIN.INI file
}
// Get free memory in bytes, or -1 if cannot determine amount (e.g. on UNIX)
-long wxGetFreeMemory(void)
+long wxGetFreeMemory()
{
#if defined(__WIN32__) && !defined(__BORLANDC__) && !defined(__TWIN32__)
MEMORYSTATUS memStatus;
class wxSleepTimer: public wxTimer
{
public:
- inline void Notify(void)
+ inline void Notify()
{
inTimer = FALSE;
Stop();
static wxTimer *wxTheSleepTimer = NULL;
+void wxUsleep(unsigned long milliseconds)
+{
+#ifdef __WIN32__
+ ::Sleep(milliseconds);
+#else
+ if (inTimer)
+ return;
+
+ wxTheSleepTimer = new wxSleepTimer;
+ inTimer = TRUE;
+ wxTheSleepTimer->Start(milliseconds);
+ while (inTimer)
+ {
+ if (wxTheApp->Pending())
+ wxTheApp->Dispatch();
+ }
+ delete wxTheSleepTimer;
+ wxTheSleepTimer = NULL;
+#endif
+}
+
void wxSleep(int nSecs)
{
#if 0 // WIN32 hangs app
}
// Consume all events until no more left
-void wxFlushEvents(void)
+void wxFlushEvents()
{
// wxYield();
}
}
// Emit a beeeeeep
-void wxBell(void)
+void wxBell()
{
// Removed by RD because IHMO syncronous sound is a Bad Thing. MessageBeep
// will do a similar thing anyway if there is no sound card...
}
#endif // wxUSE_RESOURCES
-// Old cursor
-static HCURSOR wxBusyCursorOld = 0;
-static int wxBusyCursorCount = 0;
+// ---------------------------------------------------------------------------
+// helper functions for showing a "busy" cursor
+// ---------------------------------------------------------------------------
+
+HCURSOR gs_wxBusyCursor = 0; // new, busy cursor
+HCURSOR gs_wxBusyCursorOld = 0; // old cursor
+static int gs_wxBusyCursorCount = 0;
// Set the cursor to the busy cursor for all windows
void wxBeginBusyCursor(wxCursor *cursor)
{
- wxBusyCursorCount ++;
- if (wxBusyCursorCount == 1)
- {
- wxBusyCursorOld = ::SetCursor((HCURSOR) cursor->GetHCURSOR());
- }
- else
- {
- (void)::SetCursor((HCURSOR) cursor->GetHCURSOR());
- }
+ if ( gs_wxBusyCursorCount++ == 0 )
+ {
+ gs_wxBusyCursor = (HCURSOR)cursor->GetHCURSOR();
+ gs_wxBusyCursorOld = ::SetCursor(gs_wxBusyCursor);
+ }
+ //else: nothing to do, already set
}
// Restore cursor to normal
-void wxEndBusyCursor(void)
+void wxEndBusyCursor()
{
- if (wxBusyCursorCount == 0)
- return;
+ wxCHECK_RET( gs_wxBusyCursorCount > 0,
+ "no matching wxBeginBusyCursor() for wxEndBusyCursor()" );
- wxBusyCursorCount --;
- if (wxBusyCursorCount == 0)
- {
- ::SetCursor(wxBusyCursorOld);
- wxBusyCursorOld = 0;
- }
+ if ( --gs_wxBusyCursorCount == 0 )
+ {
+ ::SetCursor(gs_wxBusyCursorOld);
+
+ gs_wxBusyCursorOld = 0;
+ }
}
// TRUE if we're between the above two calls
-bool wxIsBusy(void)
+bool wxIsBusy()
{
- return (wxBusyCursorCount > 0);
+ return (gs_wxBusyCursorCount > 0);
}
+// ---------------------------------------------------------------------------
const char* wxGetHomeDir(wxString *pstr)
{
wxString& strDir = *pstr;
if ((home = getenv("TMP")) != NULL ||
(home = getenv("TMPDIR")) != NULL ||
(home = getenv("TEMP")) != NULL)
- return *home ? home : "\\";
+ return *home ? home : (char*)"\\";
}
if (Stricmp(tmp, WXSTRINGCAST user1) == 0)
user1 = "";
return TRUE;//*** temporary?
}
else{
- wxError("wnd==NULL !!!");
+ wxFAIL_MSG("wnd==NULL !!!");
+
return FALSE;//*** temporary?
}
}
};
// Return TRUE if we have a colour display
-bool wxColourDisplay(void)
+bool wxColourDisplay()
{
HDC dc = ::GetDC((HWND) NULL);
bool flag;
}
// Returns depth of screen
-int wxDisplayDepth(void)
+int wxDisplayDepth()
{
HDC dc = ::GetDC((HWND) NULL);
int planes = GetDeviceCaps(dc, PLANES);
#endif
#if defined(__WIN32__)
- HANDLE h = FindFirstFile((LPTSTR) WXSTRINGCAST dir,(LPWIN32_FIND_DATA)&fileInfo);
-
- if (h==INVALID_HANDLE_VALUE)
- return FALSE;
- else {
- FindClose(h);
- return ((fileInfo.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY);
- }
+ HANDLE h = FindFirstFile((LPTSTR) WXSTRINGCAST dir,(LPWIN32_FIND_DATA)&fileInfo);
+
+ if (h==INVALID_HANDLE_VALUE)
+ return FALSE;
+ else {
+ FindClose(h);
+ return ((fileInfo.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY);
+ }
#else
// In Borland findfirst has a different argument
// ordering from _dos_findfirst. But _dos_findfirst
#endif
}
+// ---------------------------------------------------------------------------
+// window information functions
+// ---------------------------------------------------------------------------
+
wxString WXDLLEXPORT wxGetWindowText(WXHWND hWnd)
{
wxString str;
return str;
}
+wxString WXDLLEXPORT wxGetWindowClass(WXHWND hWnd)
+{
+ wxString str;
+
+ int len = 256; // some starting value
+
+ for ( ;; )
+ {
+ // as we've #undefined GetClassName we must now manually choose the
+ // right function to call
+ int count =
+
+ #ifndef __WIN32__
+ GetClassName
+ #else // Win32
+ #ifdef UNICODE
+ GetClassNameW
+ #else // !Unicode
+ #ifdef __TWIN32__
+ GetClassName
+ #else // !Twin32
+ GetClassNameA
+ #endif // Twin32/!Twin32
+ #endif // Unicode/ANSI
+ #endif // Win16/32
+ ((HWND)hWnd, str.GetWriteBuf(len), len);
+
+ str.UngetWriteBuf();
+ if ( count == len )
+ {
+ // the class name might have been truncated, retry with larger
+ // buffer
+ len *= 2;
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ return str;
+}
+
+WXWORD WXDLLEXPORT wxGetWindowId(WXHWND hWnd)
+{
+#ifndef __WIN32__
+ return GetWindowWord((HWND)hWnd, GWW_ID);
+#else // Win32
+ return GetWindowLong((HWND)hWnd, GWL_ID);
+#endif // Win16/32
+}
+
#if 0
//------------------------------------------------------------------------
// wild character routines
wxString tmp = pattern;
char *pat = WXSTRINGCAST(tmp);
while (*pat) {
- switch (*pat++) {
- case '?': case '*': case '[': case '{':
- return TRUE;
- case '\\':
- if (!*pat++)
- return FALSE;
- }
+ switch (*pat++) {
+ case '?': case '*': case '[': case '{':
+ return TRUE;
+ case '\\':
+ if (!*pat++)
+ return FALSE;
+ }
}
return FALSE;
};
// dot_special means '.' only matches '.'
if (dot_special && *str == '.' && *pattern != *str)
- return FALSE;
+ return FALSE;
while ((*pattern != '\0') && (!done)
&& (((*str=='\0')&&((*pattern==OB)||(*pattern=='*')))||(*str!='\0'))) {
- switch (*pattern) {
- case '\\':
- pattern++;
- if (*pattern != '\0')
- pattern++;
- break;
- case '*':
- pattern++;
- ret_code = FALSE;
- while ((*str!='\0')
- && (!(ret_code=wxMatchWild(pattern, str++, FALSE))))
- /*loop*/;
- if (ret_code) {
- while (*str != '\0')
- str++;
- while (*pattern != '\0')
- pattern++;
- }
- break;
- case '[':
- pattern++;
- repeat:
- if ((*pattern == '\0') || (*pattern == ']')) {
- done = TRUE;
- break;
- }
- if (*pattern == '\\') {
- pattern++;
- if (*pattern == '\0') {
- done = TRUE;
- break;
- }
- }
- if (*(pattern + 1) == '-') {
- c = *pattern;
- pattern += 2;
- if (*pattern == ']') {
- done = TRUE;
- break;
- }
- if (*pattern == '\\') {
- pattern++;
- if (*pattern == '\0') {
- done = TRUE;
- break;
- }
- }
- if ((*str < c) || (*str > *pattern)) {
- pattern++;
- goto repeat;
- }
- } else if (*pattern != *str) {
- pattern++;
- goto repeat;
- }
- pattern++;
- while ((*pattern != ']') && (*pattern != '\0')) {
- if ((*pattern == '\\') && (*(pattern + 1) != '\0'))
- pattern++;
- pattern++;
- }
- if (*pattern != '\0') {
- pattern++, str++;
- }
- break;
- case '?':
- pattern++;
- str++;
- break;
- case OB:
- pattern++;
- while ((*pattern != CB) && (*pattern != '\0')) {
- cp = str;
- ok = TRUE;
- while (ok && (*cp != '\0') && (*pattern != '\0')
- && (*pattern != ',') && (*pattern != CB)) {
- if (*pattern == '\\')
- pattern++;
- ok = (*pattern++ == *cp++);
- }
- if (*pattern == '\0') {
- ok = FALSE;
- done = TRUE;
- break;
- } else if (ok) {
- str = cp;
- while ((*pattern != CB) && (*pattern != '\0')) {
- if (*++pattern == '\\') {
- if (*++pattern == CB)
- pattern++;
- }
- }
- } else {
- while (*pattern!=CB && *pattern!=',' && *pattern!='\0') {
- if (*++pattern == '\\') {
+ switch (*pattern) {
+ case '\\':
+ pattern++;
+ if (*pattern != '\0')
+ pattern++;
+ break;
+ case '*':
+ pattern++;
+ ret_code = FALSE;
+ while ((*str!='\0')
+ && (!(ret_code=wxMatchWild(pattern, str++, FALSE))))
+ /*loop*/;
+ if (ret_code) {
+ while (*str != '\0')
+ str++;
+ while (*pattern != '\0')
+ pattern++;
+ }
+ break;
+ case '[':
+ pattern++;
+ repeat:
+ if ((*pattern == '\0') || (*pattern == ']')) {
+ done = TRUE;
+ break;
+ }
+ if (*pattern == '\\') {
+ pattern++;
+ if (*pattern == '\0') {
+ done = TRUE;
+ break;
+ }
+ }
+ if (*(pattern + 1) == '-') {
+ c = *pattern;
+ pattern += 2;
+ if (*pattern == ']') {
+ done = TRUE;
+ break;
+ }
+ if (*pattern == '\\') {
+ pattern++;
+ if (*pattern == '\0') {
+ done = TRUE;
+ break;
+ }
+ }
+ if ((*str < c) || (*str > *pattern)) {
+ pattern++;
+ goto repeat;
+ }
+ } else if (*pattern != *str) {
+ pattern++;
+ goto repeat;
+ }
+ pattern++;
+ while ((*pattern != ']') && (*pattern != '\0')) {
+ if ((*pattern == '\\') && (*(pattern + 1) != '\0'))
+ pattern++;
+ pattern++;
+ }
+ if (*pattern != '\0') {
+ pattern++, str++;
+ }
+ break;
+ case '?':
+ pattern++;
+ str++;
+ break;
+ case OB:
+ pattern++;
+ while ((*pattern != CB) && (*pattern != '\0')) {
+ cp = str;
+ ok = TRUE;
+ while (ok && (*cp != '\0') && (*pattern != '\0')
+ && (*pattern != ',') && (*pattern != CB)) {
+ if (*pattern == '\\')
+ pattern++;
+ ok = (*pattern++ == *cp++);
+ }
+ if (*pattern == '\0') {
+ ok = FALSE;
+ done = TRUE;
+ break;
+ } else if (ok) {
+ str = cp;
+ while ((*pattern != CB) && (*pattern != '\0')) {
+ if (*++pattern == '\\') {
+ if (*++pattern == CB)
+ pattern++;
+ }
+ }
+ } else {
+ while (*pattern!=CB && *pattern!=',' && *pattern!='\0') {
+ if (*++pattern == '\\') {
if (*++pattern == CB || *pattern == ',')
- pattern++;
- }
- }
- }
- if (*pattern != '\0')
- pattern++;
- }
- break;
- default:
- if (*str == *pattern) {
- str++, pattern++;
- } else {
- done = TRUE;
- }
- }
+ pattern++;
+ }
+ }
+ }
+ if (*pattern != '\0')
+ pattern++;
+ }
+ break;
+ default:
+ if (*str == *pattern) {
+ str++, pattern++;
+ } else {
+ done = TRUE;
+ }
+ }
}
while (*pattern == '*')
- pattern++;
+ pattern++;
return ((*str == '\0') && (*pattern == '\0'));
};
#endif
-#ifdef wxUSE_VC_CRTDBG
+#if 0
// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500;
BOOL WINAPI MyConsoleHandler( DWORD dwCtrlType ) { // control signal type
- FreeConsole();
- return TRUE;
+ FreeConsole();
+ return TRUE;
}
void wxRedirectIOToConsole()
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
- GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
+ GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
&coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
- SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
+ SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
coninfo.dwSize);
// redirect unbuffered STDOUT to the console
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
-
- // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
+
+ // make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
ios::sync_with_stdio();
- SetConsoleCtrlHandler(MyConsoleHandler, TRUE);
-
+ SetConsoleCtrlHandler(MyConsoleHandler, TRUE);
}
#else
// Not supported