/////////////////////////////////////////////////////////////////////////////
-// Name: window.h
-// Purpose: wxWindow class
+// Name: wx/msw/window.h
+// Purpose: wxWindowMSW class
// Author: Julian Smart
-// Modified by:
+// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
+// elimination of Default(), ...
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows licence
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __WINDOWH__
-#define __WINDOWH__
+#ifndef _WX_WINDOW_H_
+#define _WX_WINDOW_H_
-#ifdef __GNUG__
-#pragma interface "window.h"
-#endif
-
-#include "wx/gdicmn.h"
-#include "wx/icon.h"
-#include "wx/cursor.h"
-#include "wx/pen.h"
-#include "wx/font.h"
-#include "wx/validate.h"
-#include "wx/event.h"
-#include "wx/string.h"
-#include "wx/list.h"
-#include "wx/region.h"
-
-#define wxKEY_SHIFT 1
-#define wxKEY_CTRL 2
-
-/*
- * Base class for frame, panel, canvas, panel items, dialog box.
- *
- */
-
-/*
- * Event handler: windows have themselves as their event handlers
- * by default, but their event handlers could be set to another
- * object entirely. This separation can reduce the amount of
- * derivation required, and allow alteration of a window's functionality
- * (e.g. by a resource editor that temporarily switches event handlers).
- */
-
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxEvent;
-class WXDLLEXPORT wxCommandEvent;
-class WXDLLEXPORT wxKeyEvent;
-class WXDLLEXPORT wxControl;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxColourMap;
-class WXDLLEXPORT wxFont;
-class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxRectangle;
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxSizer;
-class WXDLLEXPORT wxList;
-class WXDLLEXPORT wxLayoutConstraints;
-class WXDLLEXPORT wxMouseEvent;
-class WXDLLEXPORT wxButton;
-class WXDLLEXPORT wxColour;
-class WXDLLEXPORT wxBrush;
-class WXDLLEXPORT wxPen;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxValidator;
-
-#if USE_DRAG_AND_DROP
-class wxDropTarget;
-#endif
-
-#if USE_WX_RESOURCES
-class WXDLLEXPORT wxResourceTable;
-class WXDLLEXPORT wxItemResource;
-#endif
-
-WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
+// ---------------------------------------------------------------------------
+// constants
+// ---------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
-WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
+// ---------------------------------------------------------------------------
+// wxWindow declaration for MSW
+// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindow: public wxEvtHandler
+class WXDLLEXPORT wxWindowMSW : public wxWindowBase
{
- DECLARE_ABSTRACT_CLASS(wxWindow)
-
- friend class wxUpdateIterator;
- friend class wxDC;
- friend class wxPaintDC;
-
+ friend class wxSpinCtrl;
+ friend class wxSlider;
+ friend class wxRadioBox;
+#if defined __VISUALC__ && __VISUALC__ <= 1200
+ friend class wxWindowMSW;
+#endif
public:
- wxWindow(void);
- inline wxWindow(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
- {
- m_children = new wxList;
- Create(parent, id, pos, size, style, name);
- }
-
- virtual ~wxWindow(void);
-
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr);
-
- // Fit the window around the items
- virtual void Fit(void);
+ wxWindowMSW() { Init(); }
+
+ wxWindowMSW(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
+ {
+ Init();
+ Create(parent, id, pos, size, style, name);
+ }
+
+ virtual ~wxWindowMSW();
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+
+ // implement base class pure virtuals
+ virtual void SetLabel(const wxString& label);
+ virtual wxString GetLabel() const;
+
+ virtual void Raise();
+ virtual void Lower();
+
+ virtual bool Show( bool show = true );
+
+ virtual void SetFocus();
+ virtual void SetFocusFromKbd();
+
+ virtual bool Reparent(wxWindowBase *newParent);
+
+ virtual void WarpPointer(int x, int y);
+
+ virtual void Refresh( bool eraseBackground = true,
+ const wxRect *rect = (const wxRect *) NULL );
+ virtual void Update();
+ virtual void Freeze();
+ virtual void Thaw();
+ virtual bool IsFrozen() const { return m_frozenness > 0; }
+
+ virtual void SetWindowStyleFlag(long style);
+ virtual void SetExtraStyle(long exStyle);
+ virtual bool SetCursor( const wxCursor &cursor );
+ virtual bool SetFont( const wxFont &font );
+
+ virtual int GetCharHeight() const;
+ virtual int GetCharWidth() const;
+ virtual void GetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent = (int *) NULL,
+ int *externalLeading = (int *) NULL,
+ const wxFont *theFont = (const wxFont *) NULL)
+ const;
+
+ virtual void SetScrollbar( int orient, int pos, int thumbVisible,
+ int range, bool refresh = true );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = true );
+ virtual int GetScrollPos( int orient ) const;
+ virtual int GetScrollThumb( int orient ) const;
+ virtual int GetScrollRange( int orient ) const;
+ virtual void ScrollWindow( int dx, int dy,
+ const wxRect* rect = (wxRect *) NULL );
+
+ virtual bool ScrollLines(int lines);
+ virtual bool ScrollPages(int pages);
+
+ virtual void SetLayoutDirection(wxLayoutDirection dir);
+ virtual wxLayoutDirection GetLayoutDirection() const;
+ virtual wxCoord AdjustForLayoutDirection(wxCoord x,
+ wxCoord width,
+ wxCoord widthTotal) const;
+
+#if wxUSE_DRAG_AND_DROP
+ virtual void SetDropTarget( wxDropTarget *dropTarget );
+#endif // wxUSE_DRAG_AND_DROP
+
+ // Accept files for dragging
+ virtual void DragAcceptFiles(bool accept);
+
+#ifndef __WXUNIVERSAL__
+ // Native resource loading (implemented in src/msw/nativdlg.cpp)
+ // FIXME: should they really be all virtual?
+ virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
+ virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
+ wxWindow* GetWindowChild1(wxWindowID id);
+ wxWindow* GetWindowChild(wxWindowID id);
+#endif // __WXUNIVERSAL__
+
+#if wxUSE_HOTKEY
+ // install and deinstall a system wide hotkey
+ virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
+ virtual bool UnregisterHotKey(int hotkeyId);
+#endif // wxUSE_HOTKEY
+
+#ifdef __POCKETPC__
+ bool IsContextMenuEnabled() const { return m_contextMenuEnabled; }
+ void EnableContextMenu(bool enable = true) { m_contextMenuEnabled = enable; }
+#endif
- // Show or hide the window
- virtual bool Show(bool show);
+ // window handle stuff
+ // -------------------
- // Is the window shown?
- virtual bool IsShown(void) const;
+ WXHWND GetHWND() const { return m_hWnd; }
+ void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
+ virtual WXWidget GetHandle() const { return GetHWND(); }
- // Raise the window to the top of the Z order
- virtual void Raise(void);
+ void AssociateHandle(WXWidget handle);
+ void DissociateHandle();
- // Lower the window to the bottom of the Z order
- virtual void Lower(void);
+ // does this window have deferred position and/or size?
+ bool IsSizeDeferred() const;
- // Is the window enabled?
- virtual bool IsEnabled(void) const;
+ // these functions allow to register a global handler for the given Windows
+ // message: it will be called from MSWWindowProc() of any window which gets
+ // this event if it's not processed before (i.e. unlike a hook procedure it
+ // does not override the normal processing)
+ //
+ // notice that if you want to process a message for a given window only you
+ // should override its MSWWindowProc() instead
- // For compatibility
- inline bool Enabled(void) const { return IsEnabled(); }
+ // type of the handler: it is called with the message parameters (except
+ // that the window object is passed instead of window handle) and should
+ // return true if it handled the message or false if it should be passed to
+ // DefWindowProc()
+ typedef bool (*MSWMessageHandler)(wxWindowMSW *win,
+ WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
- // Dialog support: override these and call
- // base class members to add functionality
- // that can't be done using validators.
+ // install a handler, shouldn't be called more than one for the same message
+ static bool MSWRegisterMessageHandler(int msg, MSWMessageHandler handler);
- // Transfer values to controls. If returns FALSE,
- // it's an application error (pops up a dialog)
- virtual bool TransferDataToWindow(void);
+ // unregister a previously registered handler
+ static void MSWUnregisterMessageHandler(int msg, MSWMessageHandler handler);
- // Transfer values from controls. If returns FALSE,
- // transfer failed: don't quit
- virtual bool TransferDataFromWindow(void);
- // Validate controls. If returns FALSE,
- // validation failed: don't quit
- virtual bool Validate(void);
+ // implementation from now on
+ // ==========================
- // Return code for dialogs
- inline void SetReturnCode(int retCode);
- inline int GetReturnCode(void);
+ // event handlers
+ // --------------
- // Set the cursor
- virtual void SetCursor(const wxCursor& cursor);
- inline virtual wxCursor *GetCursor(void) const { return (wxCursor *)& m_windowCursor; };
+ void OnPaint(wxPaintEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
+#ifdef __WXWINCE__
+ void OnInitDialog(wxInitDialogEvent& event);
+#endif
- // Get the window with the focus
- static wxWindow *FindFocus(void);
+public:
+ // Windows subclassing
+ void SubclassWin(WXHWND hWnd);
+ void UnsubclassWin();
+
+ WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
+ void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
+
+ // return true if the window is of a standard (i.e. not wxWidgets') class
+ //
+ // to understand why does it work, look at SubclassWin() code and comments
+ bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
+
+ wxWindow *FindItem(long id) const;
+ wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
+
+ // MSW only: true if this control is part of the main control
+ virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; }
+
+#if wxUSE_TOOLTIPS
+ // MSW only: true if this window or any of its children have a tooltip
+ virtual bool HasToolTips() const { return GetToolTip() != NULL; }
+#endif // wxUSE_TOOLTIPS
+
+ // translate wxWidgets style flags for this control into the Windows style
+ // and optional extended style for the corresponding native control
+ //
+ // this is the function that should be overridden in the derived classes,
+ // but you will mostly use MSWGetCreateWindowFlags() below
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ;
+
+ // get the MSW window flags corresponding to wxWidgets ones
+ //
+ // the functions returns the flags (WS_XXX) directly and puts the ext
+ // (WS_EX_XXX) flags into the provided pointer if not NULL
+ WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
+ { return MSWGetStyle(GetWindowStyle(), exflags); }
+
+ // update the real underlying window style flags to correspond to the
+ // current wxWindow object style (safe to call even if window isn't fully
+ // created yet)
+ void MSWUpdateStyle(long flagsOld, long exflagsOld);
+
+ // translate wxWidgets coords into Windows ones suitable to be passed to
+ // ::CreateWindow()
+ //
+ // returns true if non default coords are returned, false otherwise
+ bool MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const;
+
+ // get the HWND to be used as parent of this window with CreateWindow()
+ virtual WXHWND MSWGetParent() const;
+
+ // creates the window of specified Windows class with given style, extended
+ // style, title and geometry (default values
+ //
+ // returns true if the window has been created, false if creation failed
+ bool MSWCreate(const wxChar *wclass,
+ const wxChar *title = NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ WXDWORD style = 0,
+ WXDWORD exendedStyle = 0);
+
+ virtual bool MSWCommand(WXUINT param, WXWORD id);
+
+#ifndef __WXUNIVERSAL__
+ // Create an appropriate wxWindow from a HWND
+ virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
+
+ // Make sure the window style reflects the HWND style (roughly)
+ virtual void AdoptAttributesFromHWND();
+#endif // __WXUNIVERSAL__
+
+ // Setup background and foreground colours correctly
+ virtual void SetupColours();
+
+ // ------------------------------------------------------------------------
+ // helpers for message handlers: these perform the same function as the
+ // message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
+ // the correct parameters
+ // ------------------------------------------------------------------------
+
+ void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
+ void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
+ void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *code, WXWORD *pos, WXHWND *hwnd);
+ void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
+ WXHDC *hdc, WXHWND *hwnd);
+ void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
+
+ // ------------------------------------------------------------------------
+ // internal handlers for MSW messages: all handlers return a boolean value:
+ // true means that the handler processed the event and false that it didn't
+ // ------------------------------------------------------------------------
+
+ // there are several cases where we have virtual functions for Windows
+ // message processing: this is because these messages often require to be
+ // processed in a different manner in the derived classes. For all other
+ // messages, however, we do *not* have corresponding MSWOnXXX() function
+ // and if the derived class wants to process them, it should override
+ // MSWWindowProc() directly.
+
+ // scroll event (both horizontal and vertical)
+ virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
+ WXWORD pos, WXHWND control);
+
+ // child control notifications
+ virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+
+ // owner-drawn controls need to process these messages
+ virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
+ virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
+
+ // the rest are not virtual
+ bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
+ bool HandleInitDialog(WXHWND hWndFocus);
+ bool HandleDestroy();
+
+ bool HandlePaint();
+ bool HandlePrintClient(WXHDC hDC);
+ bool HandleEraseBkgnd(WXHDC hDC);
+
+ bool HandleMinimize();
+ bool HandleMaximize();
+ bool HandleSize(int x, int y, WXUINT flag);
+ bool HandleSizing(wxRect& rect);
+ bool HandleGetMinMaxInfo(void *mmInfo);
+ bool HandleEnterSizeMove();
+ bool HandleExitSizeMove();
+
+ bool HandleShow(bool show, int status);
+ bool HandleActivate(int flag, bool minimized, WXHWND activate);
+
+ bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
+
+ bool HandleCtlColor(WXHBRUSH *hBrush, WXHDC hdc, WXHWND hWnd);
+
+ bool HandlePaletteChanged(WXHWND hWndPalChange);
+ bool HandleQueryNewPalette();
+ bool HandleSysColorChange();
+ bool HandleDisplayChange();
+ bool HandleCaptureChanged(WXHWND gainedCapture);
+ virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
+
+ bool HandleQueryEndSession(long logOff, bool *mayEnd);
+ bool HandleEndSession(bool endSession, long logOff);
+
+ bool HandleSetFocus(WXHWND wnd);
+ bool HandleKillFocus(WXHWND wnd);
+
+ bool HandleDropFiles(WXWPARAM wParam);
+
+ bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
+ bool HandleMouseMove(int x, int y, WXUINT flags);
+ bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
+
+ bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = false);
+ bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
+ bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
+#if wxUSE_ACCEL
+ bool HandleHotKey(WXWPARAM wParam, WXLPARAM lParam);
+#endif
+#ifdef __WIN32__
+ int HandleMenuChar(int chAccel, WXLPARAM lParam);
+#endif
+ // Create and process a clipboard event specified by type.
+ bool HandleClipboardEvent( WXUINT nMsg );
- // Get character size
- virtual int GetCharHeight(void) const;
- virtual int GetCharWidth(void) const;
+ bool HandleQueryDragIcon(WXHICON *hIcon);
- // Get overall window size
- virtual void GetSize(int *width, int *height) const;
+ bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
- // Get window position, relative to parent (or screen if no parent)
- virtual void GetPosition(int *x, int *y) const;
+ bool HandlePower(WXWPARAM wParam, WXLPARAM lParam, bool *vetoed);
- // Get client (application-useable) size
- virtual void GetClientSize(int *width, int *height) const;
- // Set overall size and position
- virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
- inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
+ // Window procedure
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
- // Set client size
- virtual void SetClientSize(int width, int size);
+ // Calls an appropriate default window procedure
+ virtual WXLRESULT MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
- // Convert client to screen coordinates
- virtual void ClientToScreen(int *x, int *y) const;
+ // message processing helpers
- // Convert screen to client coordinates
- virtual void ScreenToClient(int *x, int *y) const;
+ // return false if the message shouldn't be translated/preprocessed but
+ // dispatched normally
+ virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
- // Set the focus to this window
- virtual void SetFocus(void);
+ // return true if the message was preprocessed and shouldn't be dispatched
+ virtual bool MSWProcessMessage(WXMSG* pMsg);
- // Capture/release mouse
- virtual void CaptureMouse(void);
- virtual void ReleaseMouse(void);
+ // return true if the message was translated and shouldn't be dispatched
+ virtual bool MSWTranslateMessage(WXMSG* pMsg);
- // Enable or disable the window
- virtual void Enable(bool enable);
+ // called when the window is about to be destroyed
+ virtual void MSWDestroyWindow();
-#if USE_DRAG_AND_DROP
- // Associate a drop target with this window (if the window already had a drop
- // target, it's deleted!) and return the current drop target (may be NULL).
- void SetDropTarget(wxDropTarget *pDropTarget);
- wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
-#endif
- // Accept files for dragging
- virtual void DragAcceptFiles(bool accept);
-
- // Update region access
- virtual wxRegion GetUpdateRegion() const;
- virtual bool IsExposed(int x, int y, int w, int h) const;
- virtual bool IsExposed(const wxPoint& pt) const;
- virtual bool IsExposed(const wxRect& rect) const;
-
- // Set/get the window title
- virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
- inline virtual wxString GetTitle(void) const { return wxString(""); };
- // Most windows have the concept of a label; for frames, this is the
- // title; for items, this is the label or button text.
- inline virtual wxString GetLabel(void) const { return GetTitle(); }
-
- // Set/get the window name (used for resource setting in X)
- inline virtual wxString GetName(void) const;
- inline virtual void SetName(const wxString& name);
-
- // Centre the window
- virtual void Centre(int direction) ;
- inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
-
- // Popup a menu
- virtual bool PopupMenu(wxMenu *menu, int x, int y);
-
- // Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
-
-#if WXWIN_COMPATIBILITY
- // Set/get scroll attributes
- virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
- virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
- virtual int OldGetScrollRange(int orient) const;
- virtual int GetScrollPage(int orient) const;
-#endif
+ // this function should return the brush to paint the children controls
+ // background or 0 if this window doesn't impose any particular background
+ // on its children
+ //
+ // the base class version returns a solid brush if we have a non default
+ // background colour or 0 otherwise
+ virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, WXHWND hWnd);
- // New functions that will replace the above.
- virtual void SetScrollbar(int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE);
-
- virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
- virtual int GetScrollPos(int orient) const;
- virtual int GetScrollRange(int orient) const;
- virtual int GetScrollThumb(int orient) const;
-
- virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
-
- // Caret manipulation
- virtual void CreateCaret(int w, int h);
- virtual void CreateCaret(const wxBitmap *bitmap);
- virtual void DestroyCaret(void);
- virtual void ShowCaret(bool show);
- virtual void SetCaretPos(int x, int y);
- virtual void GetCaretPos(int *x, int *y) const;
-
- // Tell window how much it can be sized
- virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
-
- // Set/get the window's identifier
- inline int GetId() const;
- inline void SetId(int id);
-
- // Make the window modal (all other windows unresponsive)
- virtual void MakeModal(bool modal);
-
- // Get the private handle (platform-dependent)
- inline void *GetHandle(void) const;
-
- // Set/get the window's relatives
- inline wxWindow *GetParent(void) const;
- inline void SetParent(wxWindow *p) ;
- inline wxWindow *GetGrandParent(void) const;
- inline wxList *GetChildren() const;
-
- // Set/get the window's font
- virtual void SetFont(const wxFont& f);
- inline virtual wxFont *GetFont(void) const;
-
- // Set/get the window's validator
- void SetValidator(const wxValidator& validator);
- inline wxValidator *GetValidator(void) const;
-
- // Set/get the window's style
- inline void SetWindowStyleFlag(long flag);
- inline long GetWindowStyleFlag(void) const;
-
- // Set/get double-clickability
- // TODO: we probably wish to get rid of this, and
- // always allow double clicks.
- inline void SetDoubleClick(bool flag);
- inline bool GetDoubleClick(void) const;
- inline void AllowDoubleClick(bool value) { SetDoubleClick(value); }
-
- // Old way to handle a control command
- virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
-
- // Set/get event handler
- inline void SetEventHandler(wxEvtHandler *handler);
- inline wxEvtHandler *GetEventHandler(void) const;
-
- // Push/pop event handler (i.e. allow a chain of event handlers
- // be searched)
- void PushEventHandler(wxEvtHandler *handler) ;
- wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
-
- // Close the window by calling OnClose, posting a deletion
- virtual bool Close(bool force = FALSE);
-
- // Destroy the window (delayed, if a managed window)
- virtual bool Destroy(void) ;
-
- // Mode for telling default OnSize members to
- // call Layout(), if not using Sizers, just top-down constraints
- inline void SetAutoLayout(bool a);
- inline bool GetAutoLayout(void) const;
-
- // Set/get constraints
- inline wxLayoutConstraints *GetConstraints(void) const;
- void SetConstraints(wxLayoutConstraints *c);
-
- // Set/get window background colour
- inline virtual void SetBackgroundColour(const wxColour& col);
- inline virtual wxColour GetBackgroundColour(void) const;
-
- // Set/get window foreground colour
- inline virtual void SetForegroundColour(const wxColour& col);
- inline virtual wxColour GetForegroundColour(void) const;
-
- // TODO: are these really necessary???
- // Set/get window default background colour (for children to inherit)
- inline virtual void SetDefaultBackgroundColour(const wxColour& col);
- inline virtual wxColour GetDefaultBackgroundColour(void) const;
-
- // Set/get window default foreground colour (for children to inherit)
- inline virtual void SetDefaultForegroundColour(const wxColour& col);
- inline virtual wxColour GetDefaultForegroundColour(void) const;
-
- // For backward compatibility
- inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
- inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
- inline virtual wxFont *GetLabelFont(void) const { return GetFont(); };
- inline virtual wxFont *GetButtonFont(void) const { return GetFont(); };
-
- // Get the default button, if there is one
- inline virtual wxButton *GetDefaultItem(void) const;
- inline virtual void SetDefaultItem(wxButton *but);
-
- // Override to define new behaviour for default action (e.g. double clicking
- // on a listbox)
- virtual void OnDefaultAction(wxControl *initiatingItem);
-
- // Resource loading
-#if USE_WX_RESOURCES
- virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
- virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
-#endif
+ // return the background brush to use for painting the given window by
+ // quering the parent windows via their MSWGetBgBrushForChild() recursively
+ //
+ // hWndToPaint is normally NULL meaning this window itself, but it can also
+ // be a child of this window which is used by the static box and could be
+ // potentially useful for other transparent controls
+ WXHBRUSH MSWGetBgBrush(WXHDC hDC, WXHWND hWndToPaint = NULL);
- // Native resource loading
- virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
- virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
- virtual wxWindow* GetWindowChild1(wxWindowID& id);
- virtual wxWindow* GetWindowChild(wxWindowID& id);
+ // gives the parent the possibility to draw its children background, e.g.
+ // this is used by wxNotebook to do it using DrawThemeBackground()
+ //
+ // return true if background was drawn, false otherwise
+ virtual bool MSWPrintChild(WXHDC WXUNUSED(hDC), wxWindow * WXUNUSED(child))
+ {
+ return false;
+ }
- virtual void GetTextExtent(const wxString& string, int *x, int *y,
- int *descent = NULL,
- int *externalLeading = NULL,
- const wxFont *theFont = NULL, bool use16 = FALSE) const;
+ // some controls (e.g. wxListBox) need to set the return value themselves
+ //
+ // return true to let parent handle it if we don't, false otherwise
+ virtual bool MSWShouldPropagatePrintChild()
+ {
+ return true;
+ }
- // Is the window retained?
- inline bool IsRetained(void) const;
- // Warp the pointer the given position
- virtual void WarpPointer(int x_pos, int y_pos) ;
+ // Responds to colour changes: passes event on to children.
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
- // Clear the window
- virtual void Clear(void);
+ // initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
+ void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
- // Find a window by id or name
- virtual wxWindow *FindWindow(long id);
- virtual wxWindow *FindWindow(const wxString& name);
+ // check if mouse is in the window
+ bool IsMouseInWindow() const;
- // Constraint operations
- bool Layout(void);
- void SetSizer(wxSizer *sizer); // Adds sizer child to this window
- inline wxSizer *GetSizer(void) const ;
- inline wxWindow *GetSizerParent(void) const ;
- inline void SetSizerParent(wxWindow *win);
+ // check if a native double-buffering applies for this window
+ virtual bool IsDoubleBuffered() const;
- // Do Update UI processing for controls
- void UpdateWindowUI(void);
+ // synthesize a wxEVT_LEAVE_WINDOW event and set m_mouseInWindow to false
+ void GenerateMouseLeave();
- void OnEraseBackground(wxEraseEvent& event);
- void OnChar(wxKeyEvent& event);
- void OnPaint(wxPaintEvent& event);
- void OnIdle(wxIdleEvent& event);
+ // virtual function for implementing internal idle
+ // behaviour
+ virtual void OnInternalIdle();
- // Does this window want to accept keyboard focus?
- virtual bool AcceptsFocus() const;
-
-public:
- ////////////////////////////////////////////////////////////////////////
- //// IMPLEMENTATION
-
- // For implementation purposes - sometimes decorations make the client area
- // smaller
- virtual wxPoint GetClientAreaOrigin() const;
-
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
-
- // Windows subclassing
- void SubclassWin(WXHWND hWnd);
- void UnsubclassWin(void);
- virtual long Default(void);
- virtual bool MSWCommand(WXUINT param, WXWORD id);
- virtual bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam);
- virtual wxWindow *FindItem(int id) const;
- virtual wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const ;
- virtual void PreDelete(WXHDC dc); // Allows system cleanup
- // TO DO: how many of these need to be virtual?
- virtual WXHWND GetHWND(void) const ;
- virtual void SetHWND(WXHWND hWnd);
-
- // Make a Windows extended style from the given wxWindows window style
- virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
- // Determine whether 3D effects are wanted
- virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
-
- virtual void AddChild(wxWindow *child); // Adds reference to the child object
- virtual void RemoveChild(wxWindow *child); // Removes reference to child
- // (but doesn't delete the child object)
- virtual void DestroyChildren(void); // Removes and destroys all children
-
- inline bool IsBeingDeleted(void);
-
- // MSW only: TRUE if this control is part of the main control
- virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
-
- // Constraint implementation
- void UnsetConstraints(wxLayoutConstraints *c);
- inline wxList *GetConstraintsInvolvedIn(void) const ;
- // Back-pointer to other windows we're involved with, so if we delete
- // this window, we must delete any constraints we're involved with.
- void AddConstraintReference(wxWindow *otherWin);
- void RemoveConstraintReference(wxWindow *otherWin);
- void DeleteRelatedConstraints(void);
-
- virtual void ResetConstraints(void);
- virtual void SetConstraintSizes(bool recurse = TRUE);
- virtual bool LayoutPhase1(int *noChanges);
- virtual bool LayoutPhase2(int *noChanges);
- virtual bool DoPhase(int);
- // Transforms from sizer coordinate space to actual
- // parent coordinate space
- virtual void TransformSizerToActual(int *x, int *y) const ;
-
- // Set size with transformation to actual coordinates if nec.
- virtual void SizerSetSize(int x, int y, int w, int h);
- virtual void SizerMove(int x, int y);
-
- // Only set/get the size/position of the constraint (if any)
- virtual void SetSizeConstraint(int x, int y, int w, int h);
- virtual void MoveConstraint(int x, int y);
- virtual void GetSizeConstraint(int *w, int *h) const ;
- virtual void GetClientSizeConstraint(int *w, int *h) const ;
- virtual void GetPositionConstraint(int *x, int *y) const ;
-
- wxObject *GetChild(int number) const ;
-
- void MSWCreate(int id, wxWindow *parent, const char *wclass, wxWindow *wx_win, const char *title,
- int x, int y, int width, int height,
- WXDWORD style, const char *dialog_template = NULL,
- WXDWORD exendedStyle = 0);
-
- // Actually defined in wx_canvs.cc since requires wxCanvas declaration
- virtual void MSWDeviceToLogical(float *x, float *y) const ;
-
- // Create an appropriate wxWindow from a HWND
- virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
-
- // Make sure the window style reflects the HWND style (roughly)
- virtual void AdoptAttributesFromHWND(void);
-
- // Setup background and foreground colours correctly
- virtual void SetupColours(void);
-
- // Handlers
- virtual void MSWOnCreate(WXLPCREATESTRUCT cs);
- virtual bool MSWOnPaint(void);
- virtual WXHICON MSWOnQueryDragIcon(void) { return 0; }
- virtual void MSWOnSize(int x, int y, WXUINT flag);
- virtual void MSWOnWindowPosChanging(void *lpPos);
- virtual void MSWOnHScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
- virtual void MSWOnVScroll(WXWORD nSBCode, WXWORD pos, WXHWND control);
- virtual bool MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND control);
- virtual long MSWOnSysCommand(WXWPARAM wParam, WXLPARAM lParam);
- virtual bool MSWOnNotify(WXWPARAM wParam, WXLPARAM lParam);
- virtual WXHBRUSH MSWOnCtlColor(WXHDC dc, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
- virtual bool MSWOnColorChange(WXHWND hWnd, WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
- virtual long MSWOnPaletteChanged(WXHWND hWndPalChange);
- virtual long MSWOnQueryNewPalette();
- virtual bool MSWOnEraseBkgnd(WXHDC pDC);
- virtual void MSWOnMenuHighlight(WXWORD item, WXWORD flags, WXHMENU sysmenu);
- virtual void MSWOnInitMenuPopup(WXHMENU menu, int pos, bool isSystem);
- virtual bool MSWOnClose(void);
- virtual bool MSWOnDestroy(void);
- virtual bool MSWOnSetFocus(WXHWND wnd);
- virtual bool MSWOnKillFocus(WXHWND wnd);
- virtual void MSWOnDropFiles(WXWPARAM wParam);
- virtual bool MSWOnInitDialog(WXHWND hWndFocus);
- virtual void MSWOnShow(bool show, int status);
-
- // TODO: rationalise these functions into 1 or 2 which take the
- // event type as argument.
- virtual void MSWOnLButtonDown(int x, int y, WXUINT flags);
- virtual void MSWOnLButtonUp(int x, int y, WXUINT flags);
- virtual void MSWOnLButtonDClick(int x, int y, WXUINT flags);
-
- virtual void MSWOnMButtonDown(int x, int y, WXUINT flags);
- virtual void MSWOnMButtonUp(int x, int y, WXUINT flags);
- virtual void MSWOnMButtonDClick(int x, int y, WXUINT flags);
-
- virtual void MSWOnRButtonDown(int x, int y, WXUINT flags);
- virtual void MSWOnRButtonUp(int x, int y, WXUINT flags);
- virtual void MSWOnRButtonDClick(int x, int y, WXUINT flags);
-
- virtual void MSWOnMouseMove(int x, int y, WXUINT flags);
- virtual void MSWOnMouseEnter(int x, int y, WXUINT flags);
- virtual void MSWOnMouseLeave(int x, int y, WXUINT flags);
-
- virtual void MSWOnChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
-
- virtual bool MSWOnActivate(int flag, bool minimized, WXHWND activate);
- virtual long MSWOnMDIActivate(long flag, WXHWND activate, WXHWND deactivate);
-
- virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
- virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
-
- virtual void MSWOnJoyDown(int joystick, int x, int y, WXUINT flags);
- virtual void MSWOnJoyUp(int joystick, int x, int y, WXUINT flags);
- virtual void MSWOnJoyMove(int joystick, int x, int y, WXUINT flags);
- virtual void MSWOnJoyZMove(int joystick, int z, WXUINT flags);
-
- virtual long MSWGetDlgCode();
-
- // Window procedure
- virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
-
- // Calls an appropriate default window procedure
- virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
- virtual bool MSWProcessMessage(WXMSG* pMsg);
- virtual bool MSWTranslateMessage(WXMSG* pMsg);
- virtual void MSWDestroyWindow(void);
-
- // Detach "Window" menu from menu bar so it doesn't get deleted
- void MSWDetachWindowMenu(void);
-
- inline WXFARPROC MSWGetOldWndProc() const;
- inline void MSWSetOldWndProc(WXFARPROC proc);
-
- // Define for each class of dialog and control
- virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
-
- inline void SetShowing(bool show);
- inline bool IsUserEnabled(void) const;
- inline bool GetUseCtl3D(void) const ;
- inline bool GetTransparentBackground(void) const ;
-
- // Responds to colour changes: passes event on to children.
- void OnSysColourChanged(wxSysColourChangedEvent& event);
-
- // Transfers data to any child controls
- void OnInitDialog(wxInitDialogEvent& event);
-
- // Sends an OnInitDialog event, which in turns transfers data to
- // to the window via validators.
- virtual void InitDialog(void);
-
- ////////////////////////////////////////////////////////////////////////
- //// PROTECTED DATA
protected:
- int m_windowId;
- long m_windowStyle; // Store the window's style
- wxEvtHandler * m_windowEventHandler; // Usually is 'this'
- wxLayoutConstraints * m_constraints; // Constraints for this window
- wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
- wxSizer * m_windowSizer; // Window's top-level sizer (if any)
- wxWindow * m_sizerParent; // Window's parent sizer (if any)
- bool m_autoLayout; // Whether to call Layout() in OnSize
- wxWindow * m_windowParent; // Each window always knows its parent
- wxValidator * m_windowValidator;
- // Old window proc, for subclassed controls
- WXFARPROC m_oldWndProc;
- bool m_useCtl3D; // Using CTL3D for this control
-
- bool m_inOnSize; // Protection against OnSize reentry
-#ifndef __WIN32__
- // Pointer to global memory, for EDIT controls that need
- // special treatment to reduce USER area consumption.
- WXHGLOBAL m_globalHandle;
-#endif
+ // this allows you to implement standard control borders without
+ // repeating the code in different classes that are not derived from
+ // wxControl
+ virtual wxBorder GetDefaultBorderForControl() const;
+
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
+ // Translate wxBORDER_THEME (and other border styles if necessary to the value
+ // that makes most sense for this Windows environment
+ virtual wxBorder TranslateBorder(wxBorder border) const;
+
+#if wxUSE_MENUS_NATIVE
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
+
+ // the window handle
+ WXHWND m_hWnd;
+
+ // the old window proc (we subclass all windows)
+ WXFARPROC m_oldWndProc;
+
+ // additional (MSW specific) flags
+ bool m_mouseInWindow:1;
+ bool m_lastKeydownProcessed:1;
+
+ // the size of one page for scrolling
+ int m_xThumbSize;
+ int m_yThumbSize;
+
+ // implement the base class pure virtuals
+ virtual void DoClientToScreen( int *x, int *y ) const;
+ virtual void DoScreenToClient( int *x, int *y ) const;
+ virtual void DoGetPosition( int *x, int *y ) const;
+ virtual void DoGetSize( int *width, int *height ) const;
+ virtual void DoGetClientSize( int *width, int *height ) const;
+ virtual void DoSetSize(int x, int y,
+ int width, int height,
+ int sizeFlags = wxSIZE_AUTO);
+ virtual void DoSetClientSize(int width, int height);
+
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
+
+ virtual void DoEnable(bool enable);
+
+ // this simply moves/resizes the given HWND which is supposed to be our
+ // sibling (this is useful for controls which are composite at MSW level
+ // and for which DoMoveWindow() is not enough)
+ //
+ // returns true if the window move was deferred, false if it was moved
+ // immediately (no error return)
+ bool DoMoveSibling(WXHWND hwnd, int x, int y, int width, int height);
+
+ // move the window to the specified location and resize it: this is called
+ // from both DoSetSize() and DoSetClientSize() and would usually just call
+ // ::MoveWindow() except for composite controls which will want to arrange
+ // themselves inside the given rectangle
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+
+#if wxUSE_TOOLTIPS
+ virtual void DoSetToolTip( wxToolTip *tip );
+
+ // process TTN_NEEDTEXT message properly (i.e. fixing the bugs in
+ // comctl32.dll in our code -- see the function body for more info)
+ bool HandleTooltipNotify(WXUINT code,
+ WXLPARAM lParam,
+ const wxString& ttip);
+#endif // wxUSE_TOOLTIPS
+
+ // the helper functions used by HandleChar/KeyXXX methods
+ wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
+ WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
+
+
+ // default OnEraseBackground() implementation, return true if we did erase
+ // the background, false otherwise (i.e. the system should erase it)
+ bool DoEraseBackground(WXHDC hDC);
+
+ // generate WM_CHANGEUISTATE if it's needed for the OS we're running under
+ //
+ // action should be one of the UIS_XXX constants
+ // state should be one or more of the UISF_XXX constants
+ // if action == UIS_INITIALIZE then it doesn't seem to matter what we use
+ // for state as the system will decide for us what needs to be set
+ void MSWUpdateUIState(int action, int state = 0);
+
+private:
+ // common part of all ctors
+ void Init();
+
+ // the (non-virtual) handlers for the events
+ bool HandleMove(int x, int y);
+ bool HandleMoving(wxRect& rect);
+ bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
+ bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+
+
+ // number of calls to Freeze() minus number of calls to Thaw()
+ unsigned int m_frozenness;
+
+ // current defer window position operation handle (may be NULL)
+ WXHANDLE m_hDWP;
- bool m_winEnabled;
- int m_minSizeX;
- int m_minSizeY;
- int m_maxSizeX;
- int m_maxSizeY;
-
- // Caret data
- int m_caretWidth;
- int m_caretHeight;
- bool m_caretEnabled;
- bool m_caretShown;
- wxFont m_windowFont; // Window's font
- bool m_isShown;
- bool m_doubleClickAllowed ;
- wxCursor m_windowCursor; // Window's cursor
- bool m_winCaptured;
- wxString m_windowName; // Window name
-
-#if USE_EXTENDED_STATICS
- wxList m_staticItems;
+protected:
+ // When deferred positioning is done these hold the pending changes, and
+ // are used for the default values if another size/pos changes is done on
+ // this window before the group of deferred changes is completed.
+ wxPoint m_pendingPosition;
+ wxSize m_pendingSize;
+
+private:
+#ifdef __POCKETPC__
+ bool m_contextMenuEnabled;
#endif
- wxButton * m_defaultItem;
-
- wxColour m_backgroundColour ;
- wxColour m_defaultBackgroundColour;
-
- wxColour m_foregroundColour ;
- wxColour m_defaultForegroundColour;
-
- bool m_backgroundTransparent;
-
- int m_xThumbSize;
- int m_yThumbSize;
+ DECLARE_DYNAMIC_CLASS(wxWindowMSW)
+ DECLARE_NO_COPY_CLASS(wxWindowMSW)
+ DECLARE_EVENT_TABLE()
+};
- float m_lastXPos;
- float m_lastYPos;
- int m_lastEvent;
+// ----------------------------------------------------------------------------
+// inline functions
+// ----------------------------------------------------------------------------
- bool m_mouseInWindow;
+// ---------------------------------------------------------------------------
+// global functions
+// ---------------------------------------------------------------------------
-#if USE_DRAG_AND_DROP
- wxDropTarget *m_pDropTarget; // the current drop target or NULL
-#endif //USE_DRAG_AND_DROP
+// kbd code translation
+WXDLLEXPORT int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
+WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL);
+// window creation helper class: before creating a new HWND, instantiate an
+// object of this class on stack - this allows to process the messages sent to
+// the window even before CreateWindow() returns
+class wxWindowCreationHook
+{
public:
- WXHWND m_hWnd; // MS Windows window handle
- WXUINT m_lastMsg;
- WXWPARAM m_lastWParam;
- WXLPARAM m_lastLParam;
-
- wxRegion m_updateRegion;
-/*
- wxRectangle m_updateRect; // Bounding box for screen damage area
-#ifdef __WIN32__
- WXHRGN m_updateRgn; // NT allows access to the rectangle list
-#endif
-*/
-
-// WXHANDLE m_acceleratorTable;
- WXHMENU m_hMenu; // Menu, if any
- wxList * m_children; // Window's children
- int m_returnCode;
- bool m_isBeingDeleted; // Fudge because can't access parent
- // when being deleted
-
-DECLARE_EVENT_TABLE()
+ wxWindowCreationHook(wxWindowMSW *winBeingCreated);
+ ~wxWindowCreationHook();
};
-////////////////////////////////////////////////////////////////////////
-//// INLINES
-
-inline void *wxWindow::GetHandle(void) const { return (void *)GetHWND(); }
-inline int wxWindow::GetId() const { return m_windowId; }
-inline void wxWindow::SetId(int id) { m_windowId = id; }
-inline wxWindow *wxWindow::GetParent(void) const { return m_windowParent; }
-inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
-inline wxWindow *wxWindow::GetGrandParent(void) const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
-inline wxList *wxWindow::GetChildren() const { return m_children; }
-inline wxFont *wxWindow::GetFont(void) const { return (wxFont *) & m_windowFont; }
-inline wxString wxWindow::GetName(void) const { return m_windowName; }
-inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
-inline long wxWindow::GetWindowStyleFlag(void) const { return m_windowStyle; }
-inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
-inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
-inline bool wxWindow::GetDoubleClick(void) const { return m_doubleClickAllowed; }
-inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
-inline wxEvtHandler *wxWindow::GetEventHandler(void) const { return m_windowEventHandler; }
-inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
-inline bool wxWindow::GetAutoLayout(void) const { return m_autoLayout; }
-inline wxLayoutConstraints *wxWindow::GetConstraints(void) const { return m_constraints; }
-inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
-inline wxColour wxWindow::GetBackgroundColour(void) const { return m_backgroundColour; };
-inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
-inline wxColour wxWindow::GetForegroundColour(void) const { return m_foregroundColour; };
-inline void wxWindow::SetDefaultForegroundColour(const wxColour& col) { m_defaultForegroundColour = col; };
-inline wxColour wxWindow::GetDefaultForegroundColour(void) const { return m_defaultForegroundColour; };
-inline void wxWindow::SetDefaultBackgroundColour(const wxColour& col) { m_defaultBackgroundColour = col; };
-inline wxColour wxWindow::GetDefaultBackgroundColour(void) const { return m_defaultBackgroundColour; };
-
-inline wxButton *wxWindow::GetDefaultItem(void) const { return m_defaultItem; }
-inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
-inline bool wxWindow::IsRetained(void) const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
-
-inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
-inline wxList *wxWindow::GetConstraintsInvolvedIn(void) const { return m_constraintsInvolvedIn; }
-inline wxSizer *wxWindow::GetSizer(void) const { return m_windowSizer; }
-inline wxWindow *wxWindow::GetSizerParent(void) const { return m_sizerParent; }
-inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
-inline WXFARPROC wxWindow::MSWGetOldWndProc() const { return m_oldWndProc; }
-inline void wxWindow::MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
-inline wxValidator *wxWindow::GetValidator(void) const { return m_windowValidator; }
-inline bool wxWindow::IsUserEnabled(void) const { return m_winEnabled; }
-inline bool wxWindow::GetUseCtl3D(void) const { return m_useCtl3D; }
-inline bool wxWindow::GetTransparentBackground(void) const { return m_backgroundTransparent; }
-inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
-inline int wxWindow::GetReturnCode(void) { return m_returnCode; }
-inline bool wxWindow::IsBeingDeleted(void) { return m_isBeingDeleted; }
-
-// Window specific (so far)
-wxWindow* WXDLLEXPORT wxGetActiveWindow(void);
-
-// OBSOLETE
-#if 0
-// Allows iteration through damaged rectangles in OnPaint
-class WXDLLEXPORT wxUpdateIterator
-{
- int rects; // How many rects in Update region
- int current; // Current rectangle index
- void *rp; // current rectangle
-#ifdef __WIN32__
- WXRGNDATA *rlist; // Storage for regiondata
-#endif
-
- public:
- wxUpdateIterator(wxWindow* wnd);
- ~wxUpdateIterator(void);
-
- operator int (void);
- wxUpdateIterator* operator ++(int);
- void GetRect(wxRectangle *rect);
- int GetX();
- int GetY();
- int GetW();
- int GetH();
-};
-#endif
+// ----------------------------------------------------------------------------
+// global objects
+// ----------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
+// notice that this hash must be defined after wxWindow declaration as it
+// needs to "see" its dtor and not just forward declaration
+#include "wx/hash.h"
-int WXDLLEXPORT wxCharCodeMSWToWX(int keySym);
-int WXDLLEXPORT wxCharCodeWXToMSW(int id, bool *IsVirtual);
+// pseudo-template HWND <-> wxWindow hash table
+WX_DECLARE_HASH(wxWindowMSW, wxWindowList, wxWinHashTable);
-// Allocates control ids
-int WXDLLEXPORT NewControlId(void);
+extern wxWinHashTable *wxWinHandleHash;
-#endif
- // __WINDOWH__
+#endif // _WX_WINDOW_H_