// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "splash.h"
#endif
#if wxUSE_SPLASH
+#ifdef __WXGTK20__
+ #include <gtk/gtk.h>
+#endif
+
#ifndef WX_PRECOMP
#include "wx/dcmemory.h"
+#include "wx/dcclient.h"
#endif
#include "wx/splash.h"
+
/*
* wxSplashScreen
*/
wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
wxFrame(parent, id, wxEmptyString, wxPoint(0, 0), wxSize(100, 100), style)
{
+#ifdef __WXGTK20__
+ gtk_window_set_type_hint(GTK_WINDOW(m_widget),
+ GDK_WINDOW_TYPE_HINT_SPLASHSCREEN);
+#endif
+
m_window = NULL;
m_splashStyle = splashStyle;
m_milliseconds = milliseconds;
- m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
+ m_window = new wxSplashScreenWindow(bitmap, this, wxID_ANY, pos, size, wxNO_BORDER);
SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
if (m_splashStyle & wxSPLASH_TIMEOUT)
{
m_timer.SetOwner(this, wxSPLASH_TIMER_ID);
- m_timer.Start(milliseconds, TRUE);
+ m_timer.Start(milliseconds, true);
}
- Show(TRUE);
+ Show(true);
m_window->SetFocus();
-#ifdef __WXMSW__
+#if defined( __WXMSW__ ) || defined(__WXMAC__)
Update(); // Without this, you see a blank screen for an instant
#else
wxYieldIfNeeded(); // Should eliminate this
void wxSplashScreen::OnNotify(wxTimerEvent& WXUNUSED(event))
{
- Close(TRUE);
+ Close(true);
}
void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
*/
BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
- //EVT_PAINT(wxSplashScreenWindow::OnPaint)
+#ifdef __WXGTK__
+ EVT_PAINT(wxSplashScreenWindow::OnPaint)
+#endif
EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
EVT_CHAR(wxSplashScreenWindow::OnChar)
EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
{
m_bitmap = bitmap;
-#ifndef __WXGTK__
+#if !defined(__WXGTK__) && wxUSE_PALETTE
bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
}
-void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
-{
- wxPaintDC dc(this);
- if (m_bitmap.Ok())
- dc.DrawBitmap(m_bitmap, 0, 0);
-}
-
// VZ: why don't we do it under wxGTK?
#if !defined(__WXGTK__) && wxUSE_PALETTE
#define USE_PALETTE_IN_SPLASH
#endif // USE_PALETTE_IN_SPLASH
}
+void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+ wxPaintDC dc(this);
+ if (m_bitmap.Ok())
+ wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
+}
+
void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
{
if (event.GetDC())
void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent& event)
{
if (event.LeftDown() || event.RightDown())
- GetParent()->Close(TRUE);
+ GetParent()->Close(true);
}
void wxSplashScreenWindow::OnChar(wxKeyEvent& WXUNUSED(event))
{
- GetParent()->Close(TRUE);
+ GetParent()->Close(true);
}
#endif // wxUSE_SPLASH