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[wxWidgets.git] / src / generic / headerctrlg.cpp
index 307a8a6e8d71941350c35dae1305671f31b449ff..491354c6bc60259d047c9039e032bf75d30c15ba 100644 (file)
     #pragma hdrstop
 #endif
 
-#ifndef WX_PRECOMP
-#endif // WX_PRECOMP
+#if wxUSE_HEADERCTRL
 
 #include "wx/headerctrl.h"
 
 #ifdef wxHAS_GENERIC_HEADERCTRL
 
+#include "wx/dcbuffer.h"
+#include "wx/renderer.h"
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+namespace
+{
+
+const unsigned NO_SORT = (unsigned)-1;
+
+const unsigned COL_NONE = (unsigned)-1;
+
+} // anonymous namespace
+
 // ============================================================================
-// implementation
+// wxHeaderCtrl implementation
 // ============================================================================
 
+// ----------------------------------------------------------------------------
+// wxHeaderCtrl creation
+// ----------------------------------------------------------------------------
+
+void wxHeaderCtrl::Init()
+{
+    m_numColumns = 0;
+    m_hover =
+    m_colBeingResized =
+    m_colBeingReordered = COL_NONE;
+    m_dragOffset = 0;
+    m_scrollOffset = 0;
+}
+
+bool wxHeaderCtrl::Create(wxWindow *parent,
+                          wxWindowID id,
+                          const wxPoint& pos,
+                          const wxSize& size,
+                          long style,
+                          const wxString& name)
+{
+    if ( !wxHeaderCtrlBase::Create(parent, id, pos, size,
+                                   style, wxDefaultValidator, name) )
+        return false;
+
+    // tell the system to not paint the background at all to avoid flicker as
+    // we paint the entire window area in our OnPaint()
+    SetBackgroundStyle(wxBG_STYLE_CUSTOM);
+
+    return true;
+}
+
+wxHeaderCtrl::~wxHeaderCtrl()
+{
+}
+
+// ----------------------------------------------------------------------------
+// wxHeaderCtrl columns manipulation
+// ----------------------------------------------------------------------------
+
+void wxHeaderCtrl::DoSetCount(unsigned int count)
+{
+    // update the column indices order array before changing m_numColumns
+    DoResizeColumnIndices(m_colIndices, count);
+
+    m_numColumns = count;
+
+    InvalidateBestSize();
+    Refresh();
+}
+
+unsigned int wxHeaderCtrl::DoGetCount() const
+{
+    return m_numColumns;
+}
+
+void wxHeaderCtrl::DoUpdate(unsigned int idx)
+{
+    InvalidateBestSize();
+
+    // we need to refresh not only this column but also the ones after it in
+    // case it was shown or hidden or its width changed -- it would be nice to
+    // avoid doing this unnecessary by storing the old column width (TODO)
+    RefreshColsAfter(idx);
+}
+
+// ----------------------------------------------------------------------------
+// wxHeaderCtrl scrolling
+// ----------------------------------------------------------------------------
+
+void wxHeaderCtrl::DoScrollHorz(int dx)
+{
+    m_scrollOffset += dx;
+
+    // don't call our own version which calls this function!
+    wxControl::ScrollWindow(dx, 0);
+}
+
+// ----------------------------------------------------------------------------
+// wxHeaderCtrl geometry
+// ----------------------------------------------------------------------------
+
+wxSize wxHeaderCtrl::DoGetBestSize() const
+{
+    wxWindow *win = GetParent();
+    int height = wxRendererNative::Get().GetHeaderButtonHeight( win );
+
+    // the vertical size is rather arbitrary but it looks better if we leave
+    // some space around the text
+    const wxSize size(IsEmpty() ? wxHeaderCtrlBase::DoGetBestSize().x
+                                : GetColEnd(GetColumnCount() - 1),
+                                height ); // (7*GetCharHeight())/4);
+    CacheBestSize(size);
+    return size;
+}
+
+int wxHeaderCtrl::GetColStart(unsigned int idx) const
+{
+    int pos = m_scrollOffset;
+    for ( unsigned n = 0; ; n++ )
+    {
+        const unsigned i = m_colIndices[n];
+        if ( i == idx )
+            break;
+
+        const wxHeaderColumn& col = GetColumn(i);
+        if ( col.IsShown() )
+            pos += col.GetWidth();
+    }
+
+    return pos;
+}
+
+int wxHeaderCtrl::GetColEnd(unsigned int idx) const
+{
+    int x = GetColStart(idx);
+
+    return x + GetColumn(idx).GetWidth();
+}
+
+unsigned int wxHeaderCtrl::FindColumnAtPoint(int x, bool *onSeparator) const
+{
+    int pos = 0;
+    const unsigned count = GetColumnCount();
+    for ( unsigned n = 0; n < count; n++ )
+    {
+        const unsigned idx = m_colIndices[n];
+        const wxHeaderColumn& col = GetColumn(idx);
+        if ( col.IsHidden() )
+            continue;
+
+        pos += col.GetWidth();
+
+        // if the column is resizeable, check if we're approximatively over the
+        // line separating it from the next column
+        //
+        // TODO: don't hardcode sensitivity
+        if ( col.IsResizeable() && abs(x - pos) < 8 )
+        {
+            if ( onSeparator )
+                *onSeparator = true;
+            return idx;
+        }
+
+        // inside this column?
+        if ( x < pos )
+        {
+            if ( onSeparator )
+                *onSeparator = false;
+            return idx;
+        }
+    }
+
+    if ( onSeparator )
+        *onSeparator = false;
+    return COL_NONE;
+}
+
+// ----------------------------------------------------------------------------
+// wxHeaderCtrl repainting
+// ----------------------------------------------------------------------------
+
+void wxHeaderCtrl::RefreshCol(unsigned int idx)
+{
+    wxRect rect = GetClientRect();
+    rect.x += GetColStart(idx);
+    rect.width = GetColumn(idx).GetWidth();
+
+    RefreshRect(rect);
+}
+
+void wxHeaderCtrl::RefreshColIfNotNone(unsigned int idx)
+{
+    if ( idx != COL_NONE )
+        RefreshCol(idx);
+}
+
+void wxHeaderCtrl::RefreshColsAfter(unsigned int idx)
+{
+    wxRect rect = GetClientRect();
+    const int ofs = GetColStart(idx);
+    rect.x += ofs;
+    rect.width -= ofs;
+
+    RefreshRect(rect);
+}
+
+// ----------------------------------------------------------------------------
+// wxHeaderCtrl dragging/resizing/reordering
+// ----------------------------------------------------------------------------
+
+bool wxHeaderCtrl::IsResizing() const
+{
+    return m_colBeingResized != COL_NONE;
+}
+
+bool wxHeaderCtrl::IsReordering() const
+{
+    return m_colBeingReordered != COL_NONE;
+}
+
+void wxHeaderCtrl::ClearMarkers()
+{
+    wxClientDC dc(this);
+
+    wxDCOverlay dcover(m_overlay, &dc);
+    dcover.Clear();
+}
+
+void wxHeaderCtrl::UpdateResizingMarker(int xPhysical)
+{
+    wxClientDC dc(this);
+
+    wxDCOverlay dcover(m_overlay, &dc);
+    dcover.Clear();
+
+    // unfortunately drawing the marker over the parent window doesn't work as
+    // it's usually covered by another window (the main control view) so just
+    // draw the marker over the header itself, even if it makes it not very
+    // useful
+    dc.SetPen(*wxLIGHT_GREY_PEN);
+    dc.DrawLine(xPhysical, 0, xPhysical, GetClientSize().y);
+}
+
+void wxHeaderCtrl::EndDragging()
+{
+    ClearMarkers();
+
+    m_overlay.Reset();
+
+    // don't use the special dragging cursor any more
+    SetCursor(wxNullCursor);
+}
+
+void wxHeaderCtrl::CancelDragging()
+{
+    wxASSERT_MSG( IsDragging(),
+                  "shouldn't be called if we're not dragging anything" );
+
+    EndDragging();
+
+    unsigned int& col = IsResizing() ? m_colBeingResized : m_colBeingReordered;
+
+    wxHeaderCtrlEvent event(wxEVT_COMMAND_HEADER_DRAGGING_CANCELLED, GetId());
+    event.SetEventObject(this);
+    event.SetColumn(col);
+
+    GetEventHandler()->ProcessEvent(event);
+
+    col = COL_NONE;
+}
+
+int wxHeaderCtrl::ConstrainByMinWidth(unsigned int col, int& xPhysical)
+{
+    const int xStart = GetColStart(col);
+
+    // notice that GetMinWidth() returns 0 if there is no minimal width so it
+    // still makes sense to use it even in this case
+    const int xMinEnd = xStart + GetColumn(col).GetMinWidth();
+
+    if ( xPhysical < xMinEnd )
+        xPhysical = xMinEnd;
+
+    return xPhysical - xStart;
+}
+
+void wxHeaderCtrl::StartOrContinueResizing(unsigned int col, int xPhysical)
+{
+    wxHeaderCtrlEvent event(IsResizing() ? wxEVT_COMMAND_HEADER_RESIZING
+                                         : wxEVT_COMMAND_HEADER_BEGIN_RESIZE,
+                            GetId());
+    event.SetEventObject(this);
+    event.SetColumn(col);
+
+    event.SetWidth(ConstrainByMinWidth(col, xPhysical));
+
+    if ( GetEventHandler()->ProcessEvent(event) && !event.IsAllowed() )
+    {
+        if ( IsResizing() )
+        {
+            ReleaseMouse();
+            CancelDragging();
+        }
+        //else: nothing to do -- we just don't start to resize
+    }
+    else // go ahead with resizing
+    {
+        if ( !IsResizing() )
+        {
+            m_colBeingResized = col;
+            SetCursor(wxCursor(wxCURSOR_SIZEWE));
+            CaptureMouse();
+        }
+        //else: we had already done the above when we started
+
+        UpdateResizingMarker(xPhysical);
+    }
+}
+
+void wxHeaderCtrl::EndResizing(int xPhysical)
+{
+    wxASSERT_MSG( IsResizing(), "shouldn't be called if we're not resizing" );
+
+    EndDragging();
+
+    ReleaseMouse();
+
+    wxHeaderCtrlEvent event(wxEVT_COMMAND_HEADER_END_RESIZE, GetId());
+    event.SetEventObject(this);
+    event.SetColumn(m_colBeingResized);
+    event.SetWidth(ConstrainByMinWidth(m_colBeingResized, xPhysical));
+
+    GetEventHandler()->ProcessEvent(event);
+
+    m_colBeingResized = COL_NONE;
+}
+
+void wxHeaderCtrl::UpdateReorderingMarker(int xPhysical)
+{
+    wxClientDC dc(this);
+
+    wxDCOverlay dcover(m_overlay, &dc);
+    dcover.Clear();
+
+    dc.SetPen(*wxBLUE);
+    dc.SetBrush(*wxTRANSPARENT_BRUSH);
+
+    // draw the phantom position of the column being dragged
+    int x = xPhysical - m_dragOffset;
+    int y = GetClientSize().y;
+    dc.DrawRectangle(x, 0,
+                     GetColumn(m_colBeingReordered).GetWidth(), y);
+
+    // and also a hint indicating where it is going to be inserted if it's
+    // dropped now
+    unsigned int col = FindColumnAtPoint(xPhysical);
+    if ( col != COL_NONE )
+    {
+        static const int DROP_MARKER_WIDTH = 4;
+
+        dc.SetBrush(*wxBLUE);
+        dc.DrawRectangle(GetColEnd(col) - DROP_MARKER_WIDTH/2, 0,
+                         DROP_MARKER_WIDTH, y);
+    }
+}
+
+void wxHeaderCtrl::StartReordering(unsigned int col, int xPhysical)
+{
+    wxHeaderCtrlEvent event(wxEVT_COMMAND_HEADER_BEGIN_REORDER, GetId());
+    event.SetEventObject(this);
+    event.SetColumn(col);
+
+    if ( GetEventHandler()->ProcessEvent(event) && !event.IsAllowed() )
+    {
+        // don't start dragging it, nothing to do otherwise
+        return;
+    }
+
+    m_dragOffset = xPhysical - GetColStart(col);
+
+    m_colBeingReordered = col;
+    SetCursor(wxCursor(wxCURSOR_HAND));
+    CaptureMouse();
+
+    // do not call UpdateReorderingMarker() here: we don't want to give
+    // feedback for reordering until the user starts to really move the mouse
+    // as he might want to just click on the column and not move it at all
+}
+
+bool wxHeaderCtrl::EndReordering(int xPhysical)
+{
+    wxASSERT_MSG( IsReordering(), "shouldn't be called if we're not reordering" );
+
+    EndDragging();
+
+    ReleaseMouse();
+
+    const int colOld = m_colBeingReordered,
+              colNew = FindColumnAtPoint(xPhysical);
+
+    m_colBeingReordered = COL_NONE;
+
+    if ( xPhysical - GetColStart(colOld) == m_dragOffset )
+        return false;
+
+    if ( colNew != colOld )
+    {
+        wxHeaderCtrlEvent event(wxEVT_COMMAND_HEADER_END_REORDER, GetId());
+        event.SetEventObject(this);
+        event.SetColumn(colOld);
+
+        const unsigned pos = GetColumnPos(FindColumnAtPoint(xPhysical));
+        event.SetNewOrder(pos);
+
+        if ( !GetEventHandler()->ProcessEvent(event) || event.IsAllowed() )
+        {
+            // do reorder the columns
+            DoMoveCol(colOld, pos);
+        }
+    }
+
+    // whether we moved the column or not, the user did move the mouse and so
+    // did try to do it so return true
+    return true;
+}
+
+// ----------------------------------------------------------------------------
+// wxHeaderCtrl column reordering
+// ----------------------------------------------------------------------------
+
+void wxHeaderCtrl::DoSetColumnsOrder(const wxArrayInt& order)
+{
+    m_colIndices = order;
+    Refresh();
+}
+
+wxArrayInt wxHeaderCtrl::DoGetColumnsOrder() const
+{
+    return m_colIndices;
+}
+
+void wxHeaderCtrl::DoMoveCol(unsigned int idx, unsigned int pos)
+{
+    MoveColumnInOrderArray(m_colIndices, idx, pos);
+
+    Refresh();
+}
+
+// ----------------------------------------------------------------------------
+// wxHeaderCtrl event handlers
+// ----------------------------------------------------------------------------
+
+BEGIN_EVENT_TABLE(wxHeaderCtrl, wxHeaderCtrlBase)
+    EVT_PAINT(wxHeaderCtrl::OnPaint)
+
+    EVT_MOUSE_EVENTS(wxHeaderCtrl::OnMouse)
+
+    EVT_MOUSE_CAPTURE_LOST(wxHeaderCtrl::OnCaptureLost)
+
+    EVT_KEY_DOWN(wxHeaderCtrl::OnKeyDown)
+END_EVENT_TABLE()
+
+void wxHeaderCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
+{
+    int w, h;
+    GetClientSize(&w, &h);
+    
+#ifdef __WXGTK__
+//    int vw;
+//    GetVirtualSize(&vw, NULL);
+#endif
+
+    wxAutoBufferedPaintDC dc(this);
+
+    dc.SetBackground(GetBackgroundColour());
+    dc.Clear();
+
+    // account for the horizontal scrollbar offset in the parent window
+    dc.SetDeviceOrigin(m_scrollOffset, 0);
+
+    const unsigned int count = m_numColumns;
+    int xpos = 0;
+    for ( unsigned int i = 0; i < count; i++ )
+    {
+        const unsigned idx = m_colIndices[i];
+        const wxHeaderColumn& col = GetColumn(idx);
+        if ( col.IsHidden() )
+            continue;
+
+        int colWidth = col.GetWidth();
+
+        wxHeaderSortIconType sortArrow;
+        if ( col.IsSortKey() )
+        {
+            sortArrow = col.IsSortOrderAscending() ? wxHDR_SORT_ICON_UP
+                                                   : wxHDR_SORT_ICON_DOWN;
+        }
+        else // not sorting by this column
+        {
+            sortArrow = wxHDR_SORT_ICON_NONE;
+        }
+
+        int state = 0;
+        if ( IsEnabled() )
+        {
+            if ( idx == m_hover )
+                state = wxCONTROL_CURRENT;
+        }
+        else // disabled
+        {
+            state = wxCONTROL_DISABLED;
+        }
+        
+        if (i == 0)
+           state |= wxCONTROL_SPECIAL;
+
+        wxHeaderButtonParams params;
+        params.m_labelText = col.GetTitle();
+        params.m_labelBitmap = col.GetBitmap();
+        params.m_labelAlignment = col.GetAlignment();
+        
+#ifdef __WXGTK__
+        if (i == count-1)
+        {
+//            colWidth = wxMax( colWidth, vw - xpos );
+            state |= wxCONTROL_DIRTY;
+        }
+#endif
+
+        wxRendererNative::Get().DrawHeaderButton
+                                (
+                                    this,
+                                    dc,
+                                    wxRect(xpos, 0, colWidth, h),
+                                    state,
+                                    sortArrow,
+                                    &params
+                                );
+
+        xpos += colWidth;
+    }
+}
+
+void wxHeaderCtrl::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
+{
+    if ( IsDragging() )
+        CancelDragging();
+}
+
+void wxHeaderCtrl::OnKeyDown(wxKeyEvent& event)
+{
+    if ( event.GetKeyCode() == WXK_ESCAPE )
+    {
+        if ( IsDragging() )
+        {
+            ReleaseMouse();
+            CancelDragging();
+
+            return;
+        }
+    }
+
+    event.Skip();
+}
+
+void wxHeaderCtrl::OnMouse(wxMouseEvent& mevent)
+{
+    // do this in advance to allow simply returning if we're not interested,
+    // we'll undo it if we do handle the event below
+    mevent.Skip();
+
+
+    // account for the control displacement
+    const int xPhysical = mevent.GetX();
+    const int xLogical = xPhysical - m_scrollOffset;
+
+    // first deal with the [continuation of any] dragging operations in
+    // progress
+    if ( IsResizing() )
+    {
+        if ( mevent.LeftUp() )
+            EndResizing(xPhysical);
+        else // update the live separator position
+            StartOrContinueResizing(m_colBeingResized, xPhysical);
+
+        return;
+    }
+
+    if ( IsReordering() )
+    {
+        if ( !mevent.LeftUp() )
+        {
+            // update the column position
+            UpdateReorderingMarker(xPhysical);
+
+            return;
+        }
+
+        // finish reordering and continue to generate a click event below if we
+        // didn't really reorder anything
+        if ( EndReordering(xPhysical) )
+            return;
+    }
+
+
+    // find if the event is over a column at all
+    bool onSeparator;
+    const unsigned col = mevent.Leaving()
+                            ? (onSeparator = false, COL_NONE)
+                            : FindColumnAtPoint(xLogical, &onSeparator);
+
+
+    // update the highlighted column if it changed
+    if ( col != m_hover )
+    {
+        const unsigned hoverOld = m_hover;
+        m_hover = col;
+
+        RefreshColIfNotNone(hoverOld);
+        RefreshColIfNotNone(m_hover);
+    }
+
+    // update mouse cursor as it moves around
+    if ( mevent.Moving() )
+    {
+        SetCursor(onSeparator ? wxCursor(wxCURSOR_SIZEWE) : wxNullCursor);
+        return;
+    }
+
+    // all the other events only make sense when they happen over a column
+    if ( col == COL_NONE )
+        return;
+
+
+    // enter various dragging modes on left mouse press
+    if ( mevent.LeftDown() )
+    {
+        if ( onSeparator )
+        {
+            // start resizing the column
+            wxASSERT_MSG( !IsResizing(), "reentering column resize mode?" );
+            StartOrContinueResizing(col, xPhysical);
+        }
+        else // on column itself
+        {
+            // start dragging the column
+            wxASSERT_MSG( !IsReordering(), "reentering column move mode?" );
+
+            StartReordering(col, xPhysical);
+        }
+
+        return;
+    }
+
+    // determine the type of header event corresponding to click events
+    wxEventType evtType = wxEVT_NULL;
+    const bool click = mevent.ButtonUp(),
+               dblclk = mevent.ButtonDClick();
+    if ( click || dblclk )
+    {
+        switch ( mevent.GetButton() )
+        {
+            case wxMOUSE_BTN_LEFT:
+                // treat left double clicks on separator specially
+                if ( onSeparator && dblclk )
+                {
+                    evtType = wxEVT_COMMAND_HEADER_SEPARATOR_DCLICK;
+                }
+                else // not double click on separator
+                {
+                    evtType = click ? wxEVT_COMMAND_HEADER_CLICK
+                                    : wxEVT_COMMAND_HEADER_DCLICK;
+                }
+                break;
+
+            case wxMOUSE_BTN_RIGHT:
+                evtType = click ? wxEVT_COMMAND_HEADER_RIGHT_CLICK
+                                : wxEVT_COMMAND_HEADER_RIGHT_DCLICK;
+                break;
+
+            case wxMOUSE_BTN_MIDDLE:
+                evtType = click ? wxEVT_COMMAND_HEADER_MIDDLE_CLICK
+                                : wxEVT_COMMAND_HEADER_MIDDLE_DCLICK;
+                break;
+
+            default:
+                // ignore clicks from other mouse buttons
+                ;
+        }
+    }
+
+    if ( evtType == wxEVT_NULL )
+        return;
+
+    wxHeaderCtrlEvent event(evtType, GetId());
+    event.SetEventObject(this);
+    event.SetColumn(col);
+
+    if ( GetEventHandler()->ProcessEvent(event) )
+        mevent.Skip(false);
+}
+
 #endif // wxHAS_GENERIC_HEADERCTRL
+
+#endif // wxUSE_HEADERCTRL