#ifndef _WX_UNIV_SCROLBAR_H_
#define _WX_UNIV_SCROLBAR_H_
-class WXDLLEXPORT wxScrollTimer;
+class WXDLLIMPEXP_FWD_CORE wxScrollTimer;
#include "wx/univ/scrarrow.h"
#include "wx/renderer.h"
// wxScrollBar
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxScrollBar : public wxScrollBarBase,
+class WXDLLIMPEXP_CORE wxScrollBar : public wxScrollBarBase,
public wxControlWithArrows
{
public:
// the object handling the arrows
wxScrollArrows m_arrows;
- friend WXDLLEXPORT class wxControlRenderer; // for geometry methods
+ friend WXDLLIMPEXP_CORE class wxControlRenderer; // for geometry methods
friend class wxStdScrollBarInputHandler; // for geometry methods
DECLARE_EVENT_TABLE()
// Standard scrollbar input handler which can be used as a base class
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxStdScrollBarInputHandler : public wxStdInputHandler
+class WXDLLIMPEXP_CORE wxStdScrollBarInputHandler : public wxStdInputHandler
{
public:
// constructor takes a renderer (used for scrollbar hit testing) and the