virtual bool IsOk() const
{ return m_refData != NULL; }
- virtual size_t GetFrameCount() const;
- virtual int GetDelay(size_t i) const;
- virtual wxImage GetFrame(size_t i) const;
+ virtual unsigned int GetFrameCount() const;
+ virtual int GetDelay(unsigned int i) const;
+ virtual wxImage GetFrame(unsigned int i) const;
virtual wxSize GetSize() const;
virtual bool LoadFile(const wxString& filename,
virtual bool Load(wxInputStream& stream,
wxAnimationType type = wxANIMATION_TYPE_ANY);
-public: // extended interface used by the generic implementation of wxAnimationCtrl
-
- wxPoint GetFramePosition(size_t frame) const;
- wxSize GetFrameSize(size_t frame) const;
- wxAnimationDisposal GetDisposalMethod(size_t frame) const;
- wxColour GetTransparentColour(size_t frame) const;
+ // extended interface used by the generic implementation of wxAnimationCtrl
+ wxPoint GetFramePosition(unsigned int frame) const;
+ wxSize GetFrameSize(unsigned int frame) const;
+ wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
+ wxColour GetTransparentColour(unsigned int frame) const;
wxColour GetBackgroundColour() const;
protected:
wxAnimation GetAnimation() const
{ return m_animation; }
- void SetInactiveBitmap(const wxBitmap &bmp);
+ virtual void SetInactiveBitmap(const wxBitmap &bmp);
+
+ // override base class method
+ virtual bool SetBackgroundColour(const wxColour& col);
public: // event handlers
void DisposeToBackground(wxDC& dc);
void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
- void UpdateBackingStoreWithStaticImage();
void IncrementalUpdateBackingStore();
- bool RebuildBackingStoreUpToFrame(size_t);
- void DrawFrame(wxDC &dc, size_t);
+ bool RebuildBackingStoreUpToFrame(unsigned int);
+ void DrawFrame(wxDC &dc, unsigned int);
+ virtual void DisplayStaticImage();
virtual wxSize DoGetBestSize() const;
protected:
- size_t m_currentFrame; // Current frame
+ unsigned int m_currentFrame; // Current frame
bool m_looped; // Looped, or not
wxTimer m_timer; // The timer
wxAnimation m_animation; // The animation