static pixel_format_t gs_pixel_format_wxImage =
{0xFF,0x00,0, 0xFF,0x08,0, 0xFF,0x10,0, 0x00,0x00,0}; // RGB 24bpp for wxImage
+//-----------------------------------------------------------------------------
+// helpers
+//-----------------------------------------------------------------------------
+
+// Convert wxColour into it's quantized value in lower-precision
+// pixel format (needed for masking by colour).
+static wxColour wxQuantizeColour(const wxColour& clr, const wxBitmap& bmp)
+{
+ pixel_format_t *pf = bmp.GetMGLbitmap_t()->pf;
+
+ if ( pf->redAdjust == 0 && pf->greenAdjust == 0 && pf->blueAdjust == 0 )
+ return clr;
+ else
+ return wxColour((clr.Red() >> pf->redAdjust) << pf->redAdjust,
+ (clr.Green() >> pf->greenAdjust) << pf->greenAdjust,
+ (clr.Blue() >> pf->blueAdjust) << pf->blueAdjust);
+}
+
+
+
//-----------------------------------------------------------------------------
// wxMask
//-----------------------------------------------------------------------------
{
delete m_bitmap;
m_bitmap = NULL;
+
+ wxColour clr(wxQuantizeColour(colour, bitmap));
- wxImage image = bitmap.ConvertToImage().ConvertToMono(
- colour.Red(), colour.Green(), colour.Blue());
+ wxImage imgSrc(bitmap.ConvertToImage());
+ imgSrc.SetMask(FALSE);
+ wxImage image(imgSrc.ConvertToMono(clr.Red(), clr.Green(), clr.Blue()));
if ( !image.Ok() ) return FALSE;
-
+
m_bitmap = new wxBitmap(image, 1);
return m_bitmap->Ok();