void wxGLContext::SetColour(const wxChar *colour)
{
- wxColour *the_colour = wxTheColourDatabase->FindColour(colour);
- if(the_colour) {
- GLboolean b;
- glGetBooleanv(GL_RGBA_MODE, &b);
- if(b) {
- glColor3ub(the_colour->Red(),
- the_colour->Green(),
- the_colour->Blue());
- } else {
+ wxColour the_colour = wxTheColourDatabase->Find(colour);
+ if(the_colour.Ok())
+ {
+ GLboolean b;
+ glGetBooleanv(GL_RGBA_MODE, &b);
+ if(b)
+ {
+ glColor3ub(the_colour.Red(),
+ the_colour.Green(),
+ the_colour.Blue());
+ }
+ else
+ {
#ifdef __WXMOTIF__
- the_colour->AllocColour(m_window->GetXDisplay());
+ the_colour.AllocColour(m_window->GetXDisplay());
#else
- the_colour->CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay()));
+ the_colour.CalcPixel(wxTheApp->GetMainColormap(wxGetDisplay()));
#endif
- GLint pix = (GLint)the_colour->GetPixel();
- if(pix == -1)
+ GLint pix = (GLint)the_colour.GetPixel();
+ if(pix == -1)
{
wxLogError(wxT("wxGLCanvas: cannot allocate color\n"));
- return;
+ return;
}
- glIndexi(pix);
- }
+ glIndexi(pix);
+ }
}
}