wxFont(const wxNativeFontInfo& info)
{
- (void)Create(info);
+ (void)Create(info);
}
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
wxFont(int size,
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
- (void)Create(size, family, style, weight, underlined, face, encoding);
+ (void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
+ }
+#endif
+
+ wxFont(int size,
+ wxFontFamily family,
+ wxFontStyle style,
+ wxFontWeight weight,
+ bool underlined = false,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
+ {
+ Create(size, family, style, weight, underlined, face, encoding);
}
bool Create(int size,
- int family,
- int style,
- int weight,
- bool underlined = FALSE,
+ wxFontFamily family,
+ wxFontStyle style,
+ wxFontWeight weight,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
// implement base class pure virtuals
virtual int GetPointSize() const;
- virtual int GetFamily() const;
- virtual int GetStyle() const;
- virtual int GetWeight() const;
+ virtual wxFontFamily GetFamily() const;
+ virtual wxFontStyle GetStyle() const;
+ virtual wxFontWeight GetWeight() const;
virtual wxString GetFaceName() const;
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
- virtual void SetFamily(int family);
- virtual void SetStyle(int style);
- virtual void SetWeight(int weight);
+ virtual void SetFamily(wxFontFamily family);
+ virtual void SetStyle(wxFontStyle style);
+ virtual void SetWeight(wxFontWeight weight);
virtual bool SetFaceName(const wxString& faceName);
virtual void SetUnderlined(bool underlined);
virtual void SetEncoding(wxFontEncoding encoding);
+ WXDECLARE_COMPAT_SETTERS
+
// Unofficial API, don't use
virtual void SetNoAntiAliasing(bool no = true);
virtual bool GetNoAntiAliasing() const;