WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;
};
+
// ========================================================================
// wxBitmap
// ========================================================================
+
class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject
{
// ------------------------------------------------------------------------
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// Construct from Cocoa's NSImage
wxBitmap(NSImage* cocoaNSImage);
// Construct from Cocoa's NSBitmapImageRep
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
- wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(int width, int height, int depth = -1)
+ { (void)Create(width, height, depth); }
+ wxBitmap(const wxSize& sz, int depth = -1)
+ { (void)Create(sz, depth); }
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1)
- { CreateFromImage(image, depth); }
+ { CreateFromImage(image, depth); }
// Convert from wxIcon
wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
// Initialize from wxImage
bool CreateFromImage(const wxImage& image, int depth=-1);
- virtual bool Create(int width, int height, int depth = -1);
+ virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
+ { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
+
bool Create(NSImage* cocoaNSImage);
bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap