// ----------------------------------------------------------------------------
#define wxTE_NO_VSCROLL 0x0002
-#define wxTE_AUTO_SCROLL 0x0008
#define wxTE_READONLY 0x0010
#define wxTE_MULTILINE 0x0020
#define wxTE_LINEWRAP wxTE_CHARWRAP
#endif // WXWIN_COMPATIBILITY_2_6
+#if WXWIN_COMPATIBILITY_2_8
+ // this style is (or at least should be) on by default now, don't use it
+ #define wxTE_AUTO_SCROLL 0
+#endif // WXWIN_COMPATIBILITY_2_8
+
// force using RichEdit version 2.0 or 3.0 instead of 1.0 (default) for
// wxTE_RICH controls - can be used together with or instead of wxTE_RICH
#define wxTE_RICH2 0x8000
wxTextCtrl& operator<<(const wxString& s);
wxTextCtrl& operator<<(int i);
wxTextCtrl& operator<<(long i);
- wxTextCtrl& operator<<(float f);
+ wxTextCtrl& operator<<(float f) { return *this << double(f); }
wxTextCtrl& operator<<(double d);
- wxTextCtrl& operator<<(const wxChar c);
+ wxTextCtrl& operator<<(char c) { return *this << wxString(c); }
+ wxTextCtrl& operator<<(wchar_t c) { return *this << wxString(c); }
// insert the character which would have resulted from this key event,
// return true if anything has been inserted
#elif defined(__WXGTK__)
#include "wx/gtk1/textctrl.h"
#elif defined(__WXMAC__)
- #include "wx/mac/textctrl.h"
+ #include "wx/osx/textctrl.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/textctrl.h"
#elif defined(__WXPM__)