+// ----------------------------------------------------------------------------
+// wxCURHandler
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxCURHandler : public wxICOHandler
+{
+public:
+ wxCURHandler()
+ {
+ m_name = wxT("Windows cursor file");
+ m_extension = wxT("cur");
+ m_type = wxBITMAP_TYPE_CUR;
+ m_mime = wxT("image/x-cur");
+ }
+
+ // VS: This handler's meat is implemented inside wxICOHandler (the two
+ // formats are almost identical), but we hide this fact at
+ // the API level, since it is a mere implementation detail.
+
+protected:
+#if wxUSE_STREAMS
+ virtual bool DoCanRead( wxInputStream& stream );
+#endif // wxUSE_STREAMS
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxCURHandler)
+};
+// ----------------------------------------------------------------------------
+// wxANIHandler
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxANIHandler : public wxCURHandler
+{
+public:
+ wxANIHandler()
+ {
+ m_name = wxT("Windows animated cursor file");
+ m_extension = wxT("ani");
+ m_type = wxBITMAP_TYPE_ANI;
+ m_mime = wxT("image/x-ani");
+ }
+
+
+#if wxUSE_STREAMS
+ virtual bool SaveFile( wxImage *WXUNUSED(image), wxOutputStream& WXUNUSED(stream), bool WXUNUSED(verbose=true) ){return false ;}
+ virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=true, int index=-1 );
+
+protected:
+ virtual int DoGetImageCount( wxInputStream& stream );
+ virtual bool DoCanRead( wxInputStream& stream );
+#endif // wxUSE_STREAMS
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxANIHandler)
+};