/////////////////////////////////////////////////////////////////////////////
// Name: colour.h
// Purpose: wxColour class
-// Author: AUTHOR
+// Author: Stefan Csomor
// Modified by:
-// Created: ??/??/98
+// Created: 1998-01-01
// RCS-ID: $Id$
-// Copyright: (c) AUTHOR
+// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "colour.h"
#endif
wxColour();
// from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
- wxColour( unsigned long colRGB ) { Set(colRGB); }
+ wxColour( unsigned long colRGB )
+ : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
+ { Set(colRGB); }
// implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName(colourName); }
+ wxColour( const wxString &colourName )
+ : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
+ { InitFromName(colourName); }
+ wxColour( const wxChar *colourName )
+ : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
+ { InitFromName(colourName); }
// copy ctors and assignment operators
wxColour( const wxColour& col );
// comparison
bool operator == (const wxColour& colour) const
{
- return (m_red == colour.m_red &&
+ return (m_isInit == colour.m_isInit &&
+ m_red == colour.m_red &&
m_green == colour.m_green &&
m_blue == colour.m_blue);
}
- bool operator != (const wxColour& colour) { return !(*this == colour); }
+ bool operator != (const wxColour& colour) const { return !(*this == colour); }
void InitFromName(const wxString& col);