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don't break lines in the middle of word
[wxWidgets.git]
/
include
/
wx
/
mac
/
wave.h
diff --git
a/include/wx/mac/wave.h
b/include/wx/mac/wave.h
index 4dee42630097771740c973cd2e38f6024f572837..9a9c17ca5f2030e2fd4d90345ad517d4a060c7eb 100644
(file)
--- a/
include/wx/mac/wave.h
+++ b/
include/wx/mac/wave.h
@@
-2,28
+2,31
@@
// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
-// Author:
AUTHOR
+// Author:
Stefan Csomor
// Modified by:
// Modified by:
-// Created:
??/??/98
+// Created:
1998-01-01
// RCS-ID: $Id$
// RCS-ID: $Id$
-// Copyright: (c)
AUTHOR
-// Licence: wxWindows licence
+// Copyright: (c)
Stefan Csomor
+// Licence:
wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
-#if
def __GNUG__
+#if
defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "wave.h"
#endif
#pragma interface "wave.h"
#endif
+#if wxUSE_WAVE
+
#include "wx/object.h"
#include "wx/object.h"
-class wxWave : public wxObject
+class
WXDLLEXPORT
wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
+ wxWave(int size, const wxByte* data);
~wxWave();
public:
~wxWave();
public:
@@
-32,16
+35,18
@@
public:
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
- bool Free();
+ // prevent collision with some BSD definitions of macro Free()
+ bool FreeData();
private:
void* m_sndChan;
private:
void* m_sndChan;
-
+
wxString m_sndname;
void* m_hSnd;
int m_waveLength;
bool m_isResource;
};
wxString m_sndname;
void* m_hSnd;
int m_waveLength;
bool m_isResource;
};
+#endif
#endif
// _WX_WAVE_H_
#endif
// _WX_WAVE_H_