*/
wxSound(const wxString& fileName, bool isResource = false);
+ /**
+ Constructs a wave object from in-memory data.
+
+ @param size
+ Size of the buffer pointer to by @a data.
+ @param data
+ The buffer containing the sound data in WAV format.
+ */
+ wxSound(size_t size, const void* data);
+
/**
Destroys the wxSound object.
*/