// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+
+#define wxSOUND_SYNC 0
+#define wxSOUND_ASYNC 1
+#define wxSOUND_LOOP 2
+
+
/**
@class wxSound
*/
wxSound(const wxString& fileName, bool isResource = false);
+ /**
+ Constructs a wave object from in-memory data.
+
+ @param size
+ Size of the buffer pointer to by @a data.
+ @param data
+ The buffer containing the sound data in WAV format.
+ */
+ wxSound(size_t size, const void* data);
+
/**
Destroys the wxSound object.
*/
*/
bool Create(const wxString& fileName, bool isResource = false);
+ /**
+ Constructs a wave object from in-memory data.
+
+ @param size
+ Size of the buffer pointer to by @a data.
+ @param data
+ The buffer containing the sound data in WAV format.
+ */
+ bool Create(size_t size, const void* data);
+
/**
Returns @true if the object contains a successfully loaded file or resource,
@false otherwise.
/**
Returns @true if a sound is played at the moment.
- This method is currently not implemented under Windows.
+
+ This method is currently not available under Windows and may not be
+ always implemented in Unix ports depending on the compilation options
+ used (in this case it just always returns @false).
+
+ @onlyfor{wxgtk,wxosx}
*/
static bool IsPlaying();