// Author: Vadim Zeitlin
// Modified by:
// Created: 23.06.2003
-// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIX_APPTBASE_H_
#define _WX_UNIX_APPTBASE_H_
-struct wxEndProcessData;
-struct wxExecuteData;
+#include "wx/evtloop.h"
+#include "wx/evtloopsrc.h"
+
+class wxExecuteData;
+class wxFDIOManager;
+class wxEventLoopSourcesManagerBase;
// ----------------------------------------------------------------------------
// wxAppTraits: the Unix version adds extra hooks needed by Unix code
// wxExecute() support methods
// ---------------------------
- // wait for the process termination, return whatever wxExecute() must
- // return
+ // Wait for the process termination and return its exit code or -1 on error.
//
- // base class implementation handles all cases except wxEXEC_SYNC without
- // wxEXEC_NOEVENTS one which is implemented at the GUI level
+ // Notice that this is only used when execData.flags contains wxEXEC_SYNC
+ // and does not contain wxEXEC_NOEVENTS, i.e. when we need to really wait
+ // until the child process exit and dispatch the events while doing it.
virtual int WaitForChild(wxExecuteData& execData);
- // integrate the monitoring of the given fd with the port-specific event
- // loop: when this fd, which corresponds to a dummy pipe opened between the
- // parent and child processes, is closed by the child, the parent is
- // notified about this via a call to wxHandleProcessTermination() function
+#if wxUSE_SOCKETS
+ // return a pointer to the object which should be used to integrate
+ // monitoring of the file descriptors to the event loop (currently this is
+ // used for the sockets only but should be used for arbitrary event loop
+ // sources in the future)
//
- // the default implementation uses wxFDIODispatcher and so is suitable for
- // the console applications or ports which don't have any specific event
- // loop
- virtual int AddProcessCallback(wxEndProcessData *data, int fd);
-
-
- // wxThread helpers
- // ----------------
+ // this object may be different for the console and GUI applications
+ //
+ // the pointer is not deleted by the caller as normally it points to a
+ // static variable
+ virtual wxFDIOManager *GetFDIOManager();
+#endif // wxUSE_SOCKETS
- // Darwin uses the same wxSocketManager in console and GUI and, like MSW,
- // uses SetDefaultSocketManager() to initialize it
-#if wxUSE_SOCKETS && !defined(__DARWIN__)
- // returns the select()-based socket manager for console applications which
- // is also used by some ports (wxX11, wxDFB) in the GUI build (hence it is
- // here and not in wxConsoleAppTraits)
- virtual wxSocketManager *GetSocketManager();
-#endif
+#if wxUSE_CONSOLE_EVENTLOOP
+ // Return a non-NULL pointer to the object responsible for managing the
+ // event loop sources in this kind of application.
+ virtual wxEventLoopSourcesManagerBase* GetEventLoopSourcesManager();
+#endif // wxUSE_CONSOLE_EVENTLOOP
protected:
- // a helper for the implementation of WaitForChild() in wxGUIAppTraits:
- // checks the streams used for redirected IO in execData and returns true
- // if there is any activity in them
- bool CheckForRedirectedIO(wxExecuteData& execData);
+ // Wait for the process termination by running the given event loop until
+ // this happens.
+ //
+ // This is used by the public WaitForChild() after creating the event loop
+ // of the appropriate kind.
+ int RunLoopUntilChildExit(wxExecuteData& execData, wxEventLoopBase& loop);
};
#endif // _WX_UNIX_APPTBASE_H_