#pragma interface "font.h"
#endif
-// ----------------------------------------------------------------------------
-// public functions
-// ----------------------------------------------------------------------------
+class WXDLLEXPORT wxFontRefData: public wxGDIRefData
+{
+ friend class WXDLLEXPORT wxFont;
+public:
+ wxFontRefData()
+ {
+ Init(10, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE,
+ "Geneva", wxFONTENCODING_DEFAULT);
+ }
-// convert wxFontEncoding into one of Windows XXX_CHARSET constants (fill exact
-// parameter if it's not NULL with TRUE if encoding is realyl supported under
-// Windows and FALSE if not and we just chose something close to it)
-extern int wxCharsetFromEncoding(wxFontEncoding encoding, bool *exact = NULL);
+ wxFontRefData(const wxFontRefData& data)
+ {
+ Init(data.m_pointSize, data.m_family, data.m_style, data.m_weight,
+ data.m_underlined, data.m_faceName, data.m_encoding);
+ m_macFontNum = data.m_macFontNum ;
+ m_macFontSize = data.m_macFontSize;
+ m_macFontStyle = data.m_macFontStyle;
+ m_fontId = data.m_fontId;
+ }
+
+ wxFontRefData(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined,
+ const wxString& faceName,
+ wxFontEncoding encoding)
+ {
+ Init(size, family, style, weight, underlined, faceName, encoding);
+ }
+
+ virtual ~wxFontRefData();
+protected:
+ // common part of all ctors
+ void Init(int size,
+ int family,
+ int style,
+ int weight,
+ bool underlined,
+ const wxString& faceName,
+ wxFontEncoding encoding);
+
+ // font characterstics
+ int m_fontId;
+ int m_pointSize;
+ int m_family;
+ int m_style;
+ int m_weight;
+ bool m_underlined;
+ wxString m_faceName;
+ wxFontEncoding m_encoding;
+
+public :
+ short m_macFontNum ;
+ short m_macFontSize ;
+ Style m_macFontStyle ;
+public :
+ void MacFindFont() ;
+};
// ----------------------------------------------------------------------------
// wxFont
// ----------------------------------------------------------------------------
// implementation only from now on
// -------------------------------
- int GetFontId() const;
- virtual bool IsFree() const;
virtual bool RealizeResource();
- virtual WXHANDLE GetResourceHandle();
- virtual bool FreeResource(bool force = FALSE);
- /*
- virtual bool UseResource();
- virtual bool ReleaseResource();
- */
protected:
// common part of all ctors