#pragma implementation "scrolbar.h"
#endif
+#include "wx/defs.h"
+
#include "wx/scrolbar.h"
#include "wx/mac/uma.h"
if ( UMAGetAppearanceVersion() >= 0x0110 )
{
-#if UMA_USE_8_6
+ if ( SetControlViewSize != (void*) kUnresolvedCFragSymbolAddress )
+ {
SetControlViewSize( m_macControl , m_pageSize ) ;
-#endif
+ }
}
Refresh() ;
}
switch( controlpart )
{
case kControlUpButtonPart :
- nScrollInc = -1;
+ nScrollInc = -m_pageSize;
scrollEvent = wxEVT_SCROLL_LINEUP;
break ;
case kControlDownButtonPart :
- nScrollInc = 1;
+ nScrollInc = m_pageSize;
scrollEvent = wxEVT_SCROLL_LINEDOWN;
break ;
case kControlPageUpPart :
- nScrollInc = -m_pageSize;
+ nScrollInc = -m_viewSize;
scrollEvent = wxEVT_SCROLL_PAGEUP;
break ;
case kControlPageDownPart :
- nScrollInc = m_pageSize;
+ nScrollInc = m_viewSize;
scrollEvent = wxEVT_SCROLL_PAGEDOWN;
break ;
case kControlIndicatorPart :
}
event.SetPosition(new_pos);
event.SetEventObject( this );
- GetEventHandler()->ProcessEvent(event);
+ wxWindow* window = GetParent() ;
+ if (window && window->MacIsWindowScrollbar(this) )
+ {
+ // this is hardcoded
+ window->MacOnScroll(event);
+ }
+ else
+ GetEventHandler()->ProcessEvent(event);
}