#ifndef _WX_SPINBUTT_H_BASE_
#define _WX_SPINBUTT_H_BASE_
-#ifdef __GNUG__
- #pragma interface "spinbutbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
-#ifdef wxUSE_SPINBTN
+#if wxUSE_SPINBTN
#include "wx/control.h"
#include "wx/event.h"
+#define wxSPIN_BUTTON_NAME _T("wxSpinButton")
+
// ----------------------------------------------------------------------------
// The wxSpinButton is like a small scrollbar than is often placed next
// to a text control.
class WXDLLEXPORT wxSpinButtonBase : public wxControl
{
public:
- wxSpinButtonBase() { InitBase(); }
+ // ctor intiializes the range with the default (0..100) values
+ wxSpinButtonBase() { m_min = 0; m_max = 100; }
// accessors
virtual int GetValue() const = 0;
// operations
virtual void SetValue(int val) = 0;
+ virtual void SetMin(int minVal) { SetRange ( minVal , m_max ) ; }
+ virtual void SetMax(int maxVal) { SetRange ( m_min , maxVal ) ; }
virtual void SetRange(int minVal, int maxVal)
{
m_min = minVal;
m_max = maxVal;
}
-protected:
- // init the base part of the control
- void InitBase()
- {
- m_min = 0;
- m_max = 100;
- }
+ // is this spin button vertically oriented?
+ bool IsVertical() const { return (m_windowStyle & wxSP_VERTICAL) != 0; }
+protected:
// the range value
int m_min;
int m_max;
+
+ DECLARE_NO_COPY_CLASS(wxSpinButtonBase)
};
// ----------------------------------------------------------------------------
// include the declaration of the real class
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/spinbutt.h"
+#elif defined(__WXMSW__) && defined(__WIN95__)
#include "wx/msw/spinbutt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/spinbutt.h"
#elif defined(__WXGTK__)
#include "wx/gtk/spinbutt.h"
-#elif defined(__WXQT__)
- #include "wx/qt/spinbutt.h"
#elif defined(__WXMAC__)
#include "wx/mac/spinbutt.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/spinbutt.h"
#elif defined(__WXPM__)
#include "wx/os2/spinbutt.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/spinbutt.h"
#endif
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
{
- DECLARE_DYNAMIC_CLASS(wxSpinEvent)
-
public:
- wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
- : wxNotifyEvent(commandType, id)
+ wxSpinEvent(wxEventType commandType = wxEVT_NULL, int winid = 0)
+ : wxNotifyEvent(commandType, winid)
{
}
// get the current value of the control
int GetPosition() const { return m_commandInt; }
void SetPosition(int pos) { m_commandInt = pos; }
+
+private:
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxSpinEvent)
};
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
+#define wxSpinEventHandler(func) \
+ (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSpinEventFunction, &func)
+
// macros for handling spin events
-#ifndef EVT_SPIN_UP
-#define EVT_SPIN_UP(id, func) { wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
-#endif
-#ifndef EVT_SPIN_DOWN
-#define EVT_SPIN_DOWN(id, func) { wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
-#endif
-#ifndef EVT_SPIN
-#define EVT_SPIN(id, func) { wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
-#endif
+#define EVT_SPIN_UP(winid, func) \
+ wx__DECLARE_EVT1(wxEVT_SCROLL_LINEUP, winid, wxSpinEventHandler(func))
+#define EVT_SPIN_DOWN(winid, func) \
+ wx__DECLARE_EVT1(wxEVT_SCROLL_LINEDOWN, winid, wxSpinEventHandler(func))
+#define EVT_SPIN(winid, func) \
+ wx__DECLARE_EVT1(wxEVT_SCROLL_THUMBTRACK, winid, wxSpinEventHandler(func))
#endif // wxUSE_SPINBTN