// implementation-only from now on
- // Unlike some other platforms, this must get called if you override it.
- // It sets the viewport correctly and update the context.
- // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
+ // Unlike some other platforms, this must get called if you override it,
+ // i.e. don't forget "event.Skip()" in your EVT_SIZE handler
void OnSize(wxSizeEvent& event);
virtual void MacSuperChangedPosition();