#include "wx/control.h"
-WXDLLEXPORT_DATA(extern const char*) wxGaugeNameStr;
+WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr;
// Group box
class WXDLLEXPORT wxGaugeMSW: public wxControl
{
- DECLARE_DYNAMIC_CLASS(wxGaugeMSW)
- public:
- inline wxGaugeMSW(void) { m_rangeMax = 0; m_gaugePos = 0; }
+ DECLARE_DYNAMIC_CLASS(wxGaugeMSW)
- inline wxGaugeMSW(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr)
- {
- Create(parent, id, range, pos, size, style, validator, name);
- }
+public:
+ wxGaugeMSW(void) { m_rangeMax = 0; m_gaugePos = 0; }
- bool Create(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr);
+ wxGaugeMSW(wxWindow *parent, wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr)
+ {
+ Create(parent, id, range, pos, size, style, validator, name);
+ }
- void SetShadowWidth(int w);
- void SetBezelFace(int w);
- void SetRange(int r);
- void SetValue(int pos);
+ bool Create(wxWindow *parent, wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr);
- int GetShadowWidth(void) const ;
- int GetBezelFace(void) const ;
- int GetRange(void) const ;
- int GetValue(void) const ;
+ void SetShadowWidth(int w);
+ void SetBezelFace(int w);
+ void SetRange(int r);
+ void SetValue(int pos);
- void SetForegroundColour(const wxColour& col);
- void SetBackgroundColour(const wxColour& col);
+ int GetShadowWidth(void) const ;
+ int GetBezelFace(void) const ;
+ int GetRange(void) const ;
+ int GetValue(void) const ;
- // Backward compatibility
+ bool SetForegroundColour(const wxColour& col);
+ bool SetBackgroundColour(const wxColour& col);
+
+ // Backward compatibility
#if WXWIN_COMPATIBILITY
- inline void SetButtonColour(const wxColour& col) { SetForegroundColour(col); }
+ void SetButtonColour(const wxColour& col) { SetForegroundColour(col); }
#endif
- void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
- { wxWindow::SetSize(rect, sizeFlags); }
- void SetSize(const wxSize& size) { wxWindow::SetSize(size); }
-
- virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
+ virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
- protected:
- int m_rangeMax;
- int m_gaugePos;
+protected:
+ int m_rangeMax;
+ int m_gaugePos;
};
#endif