///////////////////////////////////////////////////////////////////////////////
-// Name: wx/mac/toplevel.h
+// Name: wx/mac/carbon/toplevel.h
// Purpose: wxTopLevelWindowMac is the Mac implementation of wxTLW
// Author: Stefan Csomor
// Modified by:
#ifndef _WX_MSW_TOPLEVEL_H_
#define _WX_MSW_TOPLEVEL_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "toplevel.h"
-#endif
-
#if wxUSE_SYSTEM_OPTIONS
#define wxMAC_WINDOW_PLAIN_TRANSITION _T("mac.window-plain-transition")
#endif
virtual wxPoint GetClientAreaOrigin() const;
+ // Attracts the users attention to this window if the application is
+ // inactive (should be called when a background event occurs)
+ virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
+
// implement base class pure virtuals
- virtual void Maximize(bool maximize = TRUE);
+ virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
- virtual void Iconize(bool iconize = TRUE);
+ virtual void Iconize(bool iconize = true);
virtual bool IsIconized() const;
virtual void SetIcon(const wxIcon& icon);
virtual void SetIcons(const wxIconBundle& icons) { SetIcon( icons.GetIcon( -1 ) ); }
virtual bool SetShape(const wxRegion& region);
- virtual bool ShowFullScreen(bool WXUNUSED(show), long WXUNUSED(style) = wxFULLSCREEN_ALL)
- { return FALSE; }
- virtual bool IsFullScreen() const { return FALSE; }
+ virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) ;
+ virtual bool IsFullScreen() const ;
+
+ virtual bool SetTransparent(wxByte alpha);
+ virtual bool CanSetTransparent();
+
// implementation from now on
// --------------------------
WXWindow MacGetWindowRef() { return m_macWindow ; }
virtual void MacActivate( long timestamp , bool inIsActivating ) ;
+ virtual void MacPerformUpdates() ;
+
+ virtual void SetTitle( const wxString& title);
+ virtual wxString GetTitle() const;
virtual void Raise();
virtual void Lower();
- virtual void SetTitle( const wxString& title);
- virtual bool Show( bool show = TRUE );
+ virtual bool Show( bool show = true );
+
+ virtual void SetExtraStyle(long exStyle) ;
virtual void MacSetBackgroundBrush( const wxBrush &brush ) ;
- bool MacUsesCompositing() { return m_macUsesCompositing; }
+ virtual void MacInstallTopLevelWindowEventHandler() ;
- void MacSetMetalAppearance( bool on ) ;
+ bool MacGetMetalAppearance() const ;
void MacChangeWindowAttributes( wxUint32 attributesToSet , wxUint32 attributesToClear ) ;
wxUint32 MacGetWindowAttributes() const ;
WXEVENTHANDLERREF MacGetEventHandler() { return m_macEventHandler ; }
+ virtual void MacGetContentAreaInset( int &left , int &top , int &right , int &bottom ) ;
+
protected:
// common part of all ctors
void Init();
// should the frame be maximized when it will be shown? set by Maximize()
// when it is called while the frame is hidden
bool m_maximizeOnShow;
- bool m_macUsesCompositing ;
-
+
WXWindow m_macWindow ;
wxWindowMac* m_macFocus ;
+ void *m_macFullScreenData ;
static wxTopLevelWindowMac *s_macDeactivateWindow;
private :
+ // KH: We cannot let this be called directly since the metal appearance is now managed by an
+ // extra style. Calling this function directly can result in blank white window backgrounds.
+ // This is because the ExtraStyle flags get out of sync with the metal appearance and the metal
+ // logic & checks cease to work as expected. To set the metal appearance, use SetExtraStyle.
+ void MacSetMetalAppearance( bool on ) ;
+
WXEVENTHANDLERREF m_macEventHandler ;
DECLARE_EVENT_TABLE()
extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows;
#endif // _WX_MSW_TOPLEVEL_H_
-