-Building wxPython 2.5 for Development and Testing
+Building wxPython 2.6 for Development and Testing
=================================================
This file describes how I build wxWidgets and wxPython while doing
development and testing, and is meant to help other people that want
to do the same thing. I'll assume that you are using either a CVS
snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
-one of the released wxPython-src-2.5.* tarballs. I'll also assume that
+one of the released wxPython-src-2.6.* tarballs. I'll also assume that
you know your way around your system, the compiler, etc. and most
importantly, that you know what you are doing! ;-)
If you want to make changes to any of the ``*.i`` files, (SWIG
interface definition files,) or to regenerate the extension sources or
renamer modules, then you will need an up to date version of SWIG,
-plus some patches. Get the sources for version 1.3.22, and then apply
+plus some patches. Get the sources for version 1.3.24, and then apply
the patches in wxPython/SWIG and then build SWIG like normal. See the
README.txt in the wxPython/SWIG dir for details about each patch and
also info about those that may already have been applied to the SWIG
In the text below I'll use WXDIR with environment variable syntax
(either $WXDIR or %WXDIR%) to refer to the top level directory where
-your wxWidgerts and wxPython sources are located. It will equate to
+your wxWidgets and wxPython sources are located. It will equate to
whereever you checked out the wxWidgets module from CVS, or untarred
the wxPython-src tarball to. You can either substitute the $WXDIR text
below with your actual dir, or set the value in the environment and
rerun the script without having to remember the options I used
before::
- cd $WXDIR
+ cd $WXDIR
mkdir bld
cd bld
- ../configure --prefix=/opt/wx/2.5 \
+ ../configure --prefix=/opt/wx/2.6 \
--with-gtk \
+ --with-gnomeprint \
--with-opengl \
--enable-debug \
--enable-geometry \
--enable-sound --with-sdl \
--enable-display \
+ --disable-debugreport \
On OS X of course you'll want to use --with-mac instead of
- --with-gtk.
+ --with-gtk and --with-gnomeprint.
**NOTE**: Due to a recent change there is currently a dependency
problem in the multilib builds of wxWidgets on OSX, so I have
suits you on Linux and etc. but use monolithic on OSX. To switch
to the monolithic build of wxWidgets just add this configure flag::
- --enable-monolithic \
+ --enable-monolithic \
- By default GTK2 will be selected if its development pacakge is
- installed on your build system. To force the use of GTK 1.2.x
- instead add this flag::
+ By default GTK 2.x will be used for the build. If you would rather
+ use GTK 1.2.x for some reason then you can force configure to use
+ it by changing the --with-gtk flag to specify it like this::
- --disable-gtk2 \
+ --with-gtk=1 \
To make the wxWidgets build be unicode enabled (strongly
recommended if you are building with GTK2) then add the following.
--enable-unicode \
- Notice that I used a prefix of /opt/wx/2.5. You can use whatever
+ Notice that I used a prefix of /opt/wx/2.6. You can use whatever
path you want, such as a path in your HOME dir or even one of the
standard prefix paths such as /usr or /usr/local if you like, but
using /opt this way lets me easily have multiple versions and ports
of wxWidgets "installed" and makes it easy to switch between them,
without impacting any versions of wxWidgets that may have been
installed via an RPM or whatever. For the rest of the steps below
- be sure to also substitute "/opt/wx/2.5" with whatever prefix you
+ be sure to also substitute "/opt/wx/2.6" with whatever prefix you
choose for your build.
If you want to use the image and zlib libraries included with
dir I don't lose my scripts too.) This is what it looks like::
make $* \
+ && make -C contrib/src/animate $* \
&& make -C contrib/src/gizmos $* \
- && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
&& make -C contrib/src/stc $*
So you just use .make as if it where make, but don't forget to set
.make install
When it's done you should have an installed set of files under
- /opt/wx/2.5 containing just wxWidgets. Now to use this version of
- wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
- LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
+ /opt/wx/2.6 containing just wxWidgets. Now to use this version of
+ wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
+ LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.
3. I also have a script to help me build wxPython and it is checked in
other version of it found first, then you can add this to the
command line to ensure your new one is used instead::
- WX_CONFIG=/opt/wx/2.5/bin/wx-config
+ WX_CONFIG=/opt/wx/2.6/bin/wx-config
By default setup.py will assume that you built wxWidgets to use
GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
this flag to the command-line::
- WXPORT=gtk
+ WXPORT=gtk
If you would like to do a Unicode enabled build (all strings sent
to or retruned from wx functions are Unicode objects) and your
PYTHONPATH to the wxPython dir located in the source tree. For
example::
- export LD_LIBRARY_PATH=/opt/wx/2.5/lib
+ export LD_LIBRARY_PATH=/opt/wx/2.6/lib
export PYTHONPATH=$WXDIR/wxPython
cd $WXDIR/wxPython/demo
python2.3 demo.py
SOLARIS NOTE: If you get unresolved symbol errors when importing
wxPython and you are running on Solaris and building with gcc, then
you may be able to work around the problem by uncommenting a bit of
- code in setup.py and building again. Look for 'SunOS' in setup.py
+ code in config.py and building again. Look for 'SunOS' in config.py
and uncomment the block containing it. The problem is that Sun's ld
does not automatically add libgcc to the link step.
happen. If you want to try that then first you'll want to find out if
there are any tricks that have to be done to make Python extension
modules using that compiler, and then make a few changes to setup.py
-to accomodate that. (And send the patches to me.) If you plan on
+to accommodate that. (And send the patches to me.) If you plan on
using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
have to build Python and any other extension modules that you use with
that compiler because a different version of the C runtime library is
The \*.btm files are for 4NT and the others are for bash. They are::
- .make/.make.btm Builds the main lib and the needed contribs
- .mymake/.mymake.btm Builds just one lib, use by .make
- .makesetup.mk A makefile that will copy and edit setup.h
- as needed for the different types of builds
+ .make/.make.btm Builds the main lib and the needed contribs
+ .mymake/.mymake.btm Builds just one lib, use by .make
+ .makesetup.mk A makefile that will copy and edit setup.h
+ as needed for the different types of builds
Okay. Here's what you've been waiting for, the instructions! Adapt
accordingly if you are using the bash shell.
wxUSE_POSTSCRIPT 1
wxUSE_AFM_FOR_POSTSCRIPT 0
wxUSE_DISPLAY 1
+ wxUSE_DEBUGREPORT 0
If you are using my build scripts then a few more settings will be
changed and then a copy of setup.h is placed in a subdir of
UNICODE build, then also change these::
wxUSE_UNICODE 1
- wxUSE_UNICODE_MSLU 1
+ wxUSE_UNICODE_MSLU 1
If you are doing a "hybrid" build (which is the same as the
binaries that I release) then also change these::
5. Change to the %WXDIR%\\build\\msw directory
- cd %WXDIR%\\build\\msw
+ cd %WXDIR%\\build\\msw
6. If using my scripts then use the .make.btm command to build
executing nmake with a bunch of extra command line parameters.
The base set are::
- -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
+ nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
If doing a debug build then add::
same command from the following directories in order to build the
contrib libraries::
- %WXDIR%\contrib\build\gizmos
- %WXDIR%\contrib\build\stc
- %WXDIR%\contrib\build\ogl
+ %WXDIR%\contrib\build\animate
+ %WXDIR%\contrib\build\gizmos
+ %WXDIR%\contrib\build\stc
- Note, that the ogl lib build will need an additional flag::
-
- CPPFLAGS="-DwxUSE_DEPRECATED=0"
7. When that is all done it will have built the main wxWidgets DLLs
and also some of the contribs DLLs. There should be a ton of DLLs
PYTHONPATH to the wxPython dir in the CVS tree. For example::
set PYTHONPATH=%WXDIR%\wxPython
- cd %WXDIR\wxPython\demo
+ cd %WXDIR\wxPython\demo
python demo.py